public void InitCameraStock(CameraSetting option) { if (option != null) { m_cameraImpl.SetCameraViewStock(option); } m_initialized = true; }
public void InitLook() { if (m_initLook) { return; } GameObject gameObject = GameObject.Find("CameraImpl"); if (gameObject != null) { m_cameraImpl = gameObject.GetComponent <CameraImpl>(); CameraSetting cameraSetting = gameObject.transform.FindChildComponent <CameraSetting>("CameraOption"); if (cameraSetting != null) { m_cameraImpl.SetCameraViewStock(cameraSetting); } m_initLook = true; } }