private bool DrawEvent(AnimationEvent animationEvent, AnimationState containingState) { bool shouldDelete = false; EditorGUI.BeginChangeCheck(); EditorUtilities.DrawHorizontal(() => { EditorGUILayout.LabelField("name", GUILayout.Width(50f)); animationEvent.name = EditorGUILayout.TextField(animationEvent.name); }); EditorUtilities.DrawHorizontal(() => { EditorGUILayout.LabelField("time", GUILayout.Width(50f)); animationEvent.time = EditorGUILayout.Slider((float)animationEvent.time, 0f, containingState.Duration); }); EditorUtilities.DrawHorizontal(() => { GUILayout.FlexibleSpace(); if (GUILayout.Button($"Delete '{animationEvent.name}'")) { shouldDelete = true; } }); if (EditorGUI.EndChangeCheck()) { EditorUtilities.SetDirty(animationPlayer); } return(shouldDelete); }
private void DrawEvents() { if (animationPlayer.layers[selectedLayer].states.Count == 0) { EditorGUILayout.LabelField("No states on layer, can't make events"); return; } var state = animationPlayer.GetState(selectedState, selectedLayer); int indexToDelete = -1; EditorGUILayout.LabelField($"Animation events for {state.Name}"); EditorUtilities.Splitter(); EditorUtilities.DrawIndented(() => { for (var i = 0; i < state.animationEvents.Count; i++) { if (DrawEvent(state.animationEvents[i], state)) { indexToDelete = i; } if (i != state.animationEvents.Count - 1) { GUILayout.Space(5); } } }); if (indexToDelete != -1) { state.animationEvents.RemoveAt(indexToDelete); } EditorUtilities.Splitter(); EditorUtilities.DrawHorizontal(() => { GUILayout.FlexibleSpace(); if (GUILayout.Button("Create new event")) { EditorUtilities.RecordUndo(animationPlayer, $"Added animation event to {state.Name}"); state.animationEvents.Add(new AnimationEvent { name = "New Event" }); MarkDirty(); } }); }
public static void DrawTransitions(AnimationPlayer animationPlayer, PersistedInt selectedLayer, PersistedInt selectedStateIdx, PersistedInt selectedToStateIdx, string[] stateNamesInLayer) { var layer = animationPlayer.layers[selectedLayer]; if (layer.states.Count == 0) { EditorGUILayout.LabelField("No states, can't define transitions"); return; } var selectedState = layer.states[selectedStateIdx]; var selectedToState = layer.states[selectedToStateIdx]; var selectedTransition = layer.transitions.Find(t => t.FromState == selectedState && t.ToState == selectedToState); var fromStateName = selectedState.Name; var toStateName = selectedToState.Name; if (selectedTransition != null) { EditorGUILayout.LabelField($"Selected transition: From \"{fromStateName}\" to \"{toStateName}\""); EditorUtilities.RecordUndo(animationPlayer, $"Edit of transition from {fromStateName} to {toStateName}"); EditorUtilities.DrawIndented(() => { selectedTransition.transitionData = DrawTransitionData(selectedTransition.transitionData); GUILayout.Space(20f); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (EditorUtilities.AreYouSureButton("Clear transition", "Are you sure?", "Clear_Transition_" + fromStateName + "_" + toStateName, 1f, GUILayout.Width(150f))) { EditorUtilities.RecordUndo(animationPlayer, $"Clear transition from {fromStateName} to {toStateName}"); layer.transitions.Remove(selectedTransition); } EditorGUILayout.EndHorizontal(); }); } EditorUtilities.Splitter(); var transitionsFromState = layer.transitions.Where(t => t.FromState == selectedState).ToList(); if (transitionsFromState.Count == 0) { EditorGUILayout.LabelField($"No defined transitions from {fromStateName}"); } else { EditorGUILayout.LabelField($"Transitions from {fromStateName}:"); EditorGUILayout.Space(); EditorUtilities.DrawHorizontal(() => { GUILayout.FlexibleSpace(); EditorUtilities.DrawVertical(() => { EditorUtilities.DrawIndented(() => { foreach (var transition in transitionsFromState) { EditorGUI.BeginDisabledGroup(transition == selectedTransition); if (GUILayout.Button(transition.ToState.Name, GUILayout.MinWidth(100f))) { selectedToStateIdx.SetTo(layer.states.IndexOf(transition.ToState)); } EditorGUI.EndDisabledGroup(); } }); }); }); } EditorGUILayout.Space(); EditorUtilities.DrawHorizontal(() => { GUILayout.FlexibleSpace(); if (GUILayout.Button("Create new transition")) { GenericMenu menu = new GenericMenu(); foreach (var state in stateNamesInLayer) { menu.AddItem(new GUIContent($"Transition from {fromStateName} to {state}"), false, () => { EditorUtilities.RecordUndo(animationPlayer, $"Adding transition from {fromStateName} to {toStateName}"); var newState = new StateTransition { FromState = selectedState, ToState = layer.states.Find(s => s.Name == state), transitionData = TransitionData.Linear(.2f) }; layer.transitions.Add(newState); selectedToStateIdx.SetTo(layer.states.FindIndex(s => s.Name == state)); }); } menu.ShowAsContext(); } }); }
private void DrawAnimationStatePreview() { EditorUtilities.Splitter(); var oldPreviewMode = previewMode; EditorUtilities.DrawHorizontal(() => { EditorGUILayout.LabelField("Preview mode"); EditorGUI.BeginDisabledGroup(previewMode == PreviewMode.Automatic); if (GUILayout.Button("Automatic")) { previewMode = PreviewMode.Automatic; } EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(previewMode == PreviewMode.Manual); if (GUILayout.Button("Manual")) { previewMode = PreviewMode.Manual; } EditorGUI.EndDisabledGroup(); }); if (oldPreviewMode == PreviewMode.Manual && previewMode == PreviewMode.Automatic) { automaticPreviewLastTime = Time.realtimeSinceStartup; } if (previewMode == PreviewMode.Manual) { var oldPreviewTime = previewTime; previewTime = EditorGUILayout.Slider(previewTime, 0f, currentPreviewedState.Duration); previewGraph.Evaluate(previewTime - oldPreviewTime); } else { var currentTime = Time.realtimeSinceStartup; var deltaTime = currentTime - automaticPreviewLastTime; automaticPreviewLastTime = currentTime; previewTime = (previewTime + deltaTime) % currentPreviewedState.Duration; previewGraph.Evaluate(deltaTime); var oldVal = previewTime; previewTime = EditorGUILayout.Slider(previewTime, 0f, currentPreviewedState.Duration); if (oldVal != previewTime) { previewMode = PreviewMode.Manual; } } SceneView.RepaintAll(); if (GUILayout.Button("Stop preview")) { StopPreviewing(); } }