public static void DrawStateData(AnimationPlayer animationPlayer, int selectedLayer, PersistedInt selectedState, AnimationPlayerEditor currentEditor) { ReloadCheck(); var markDirty = false; var layer = animationPlayer.layers[selectedLayer]; if (layer.states.Count == 0) { EditorGUILayout.LabelField("No states"); return; } if (!layer.states.IsInBounds(selectedState)) { Debug.LogError($"Out of bounds state: {selectedState} out of {layer.states.Count} states! Resetting to 0"); selectedState.SetTo(0); return; } var stateName = layer.states[selectedState].Name; EditorGUILayout.LabelField($"Settings for \"{stateName}\":"); EditorGUI.indentLevel++; DrawStateData(layer.states[selectedState], ref markDirty); GUILayout.Space(20f); EditorGUILayout.BeginHorizontal(); if (selectedState == 0) { EditorGUILayout.LabelField("This is the default state of this layer", GUILayout.Width(250f)); } else if (GUILayout.Button("Set as the default state of this layer", GUILayout.Width(250f))) { layer.states.Swap(selectedState, 0); selectedState.SetTo(0); markDirty = true; } GUILayout.FlexibleSpace(); var deleteThisState = EditorUtilities.AreYouSureButton($"Delete {stateName}", "Are you sure", $"DeleteState_{selectedState}_{selectedLayer}", 1f); EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; GUILayout.Space(20f); currentEditor.previewer.DrawStatePreview(selectedLayer, selectedState); if (deleteThisState) { DeleteState(animationPlayer, layer, selectedState); markDirty = true; } if (markDirty) { currentEditor.MarkDirty(); } }
public AnimationStatePreviewer(AnimationPlayer player) { animationPlayer = player; }
private static void DrawDefaultTransition(AnimationPlayer animationPlayer) { EditorGUILayout.LabelField("Default transition for all states"); Undo.RecordObject(animationPlayer, "Change default transition"); animationPlayer.defaultTransition = DrawTransitionData(animationPlayer.defaultTransition); }
public static void DrawStateData(AnimationPlayer animationPlayer, PersistedInt selectedLayer, PersistedInt selectedState, AnimationPlayerEditor currentEditor) { if (reloadChecker == null) { reloadChecker = new object(); upDownButtonOptions = new[] { GUILayout.Width(25f), GUILayout.Height(15f) }; upDownButtonStyle = new GUIStyle(GUI.skin.button) { alignment = TextAnchor.UpperCenter, clipping = TextClipping.Overflow }; } var markDirty = false; var layer = animationPlayer.layers[selectedLayer]; if (layer.states.Count == 0) { EditorGUILayout.LabelField("No states"); return; } if (!layer.states.IsInBounds(selectedState)) { Debug.LogError($"Out of bounds state: {selectedState} out of {layer.states.Count} states! Resetting to 0"); selectedState.SetTo(0); return; } var stateName = layer.states[selectedState].Name; EditorGUILayout.LabelField($"Settings for \"{stateName}\":"); EditorGUI.indentLevel++; DrawStateData(layer.states[selectedState], ref markDirty); GUILayout.Space(20f); EditorGUILayout.BeginHorizontal(); if (selectedState == 0) { EditorGUILayout.LabelField("This is the default state of this layer", GUILayout.Width(250f)); } else if (GUILayout.Button("Set as the default state of this layer", GUILayout.Width(250f))) { layer.states.Swap(selectedState, 0); selectedState.SetTo(0); markDirty = true; } GUILayout.FlexibleSpace(); var deleteThisState = EditorUtilities.AreYouSureButton($"Delete {stateName}", "Are you sure", $"DeleteState_{selectedState}_{selectedLayer}", 1f); EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; if (deleteThisState) { DeleteState(animationPlayer, layer, selectedState); markDirty = true; } if (markDirty) { currentEditor.MarkDirty(); } GUILayout.Space(20f); currentEditor.previewer.DrawStatePreview(selectedLayer, selectedState); }