protected override void LoadContent()
 {
     _spriteBatch = new SpriteBatch(GraphicsDevice);
     _tile = Content.Load<Texture2D>("StoneBlock");
     _marioSprite = new AnimatedSprite(4, 4, 48, 65, 60, Content.Load<Texture2D>("mario2"));
 }
예제 #2
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        protected override void LoadContent()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            _tile = Content.Load<Texture2D>("StoneBlock");

            // Todo:
            // Create a new AnimatedSprite instance, and assign it to the _marioSprite field. The sprite should have the
            //  following properties:
            //
            //  4 frames across
            //  4 frames down
            //  a frame width of 48
            //  a frame height of 65
            //  it should change frames a number of times a second (play with the number)
            //  it should use the mario2 texture
            _marioSprite = new AnimatedSprite(4,4,48,65,70, Content.Load<Texture2D>("mario2"));
        }