public setFrameSet ( DIRECTION d, List |
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d | DIRECTION | |
sheetRefs | List |
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리턴 | void |
private void setupPlayer() { List<TileRef> playerFrames = new List<TileRef>(); playerFrames.Add(new TileRef(15, 0, 0)); playerFrames.Add(new TileRef(16, 0, 0)); playerFrames.Add(new TileRef(17, 0, 0)); playerFrames.Add(new TileRef(18, 0, 0)); playerFrames.Add(new TileRef(19, 0, 0)); playerFrames.Add(new TileRef(20, 0, 0)); playerFrames.Add(new TileRef(21, 0, 0)); player = new PlayerWithWeapon(new Vector2(0, 0), new Vector2(tileMap.GetLength(1),tileMap.GetLength(0)), playerFrames, 64, 64, 1.0f); // Default stopped player.setFrameSet(DIRECTION.UP, playerFrames); player.setFrameSet(DIRECTION.DOWN, new List<TileRef> { new TileRef(15, 1, 0), new TileRef(16, 1, 0), new TileRef(17, 1, 0), new TileRef(18, 1, 0), new TileRef(19, 1, 0), new TileRef(20, 1, 0), new TileRef(21, 1, 0), }); player.setFrameSet(DIRECTION.LEFT, new List<TileRef> { new TileRef(16, 2, 0), new TileRef(16, 3, 0), new TileRef(16, 4, 0), new TileRef(16, 5, 0), new TileRef(16, 6, 0), new TileRef(16, 7, 0), new TileRef(16, 8, 0), }); player.setFrameSet(DIRECTION.RIGHT, new List<TileRef> { new TileRef(15, 2, 0), new TileRef(15, 3, 0), new TileRef(15, 4, 0), new TileRef(15, 5, 0), new TileRef(15, 6, 0), new TileRef(15, 7, 0), new TileRef(15, 8, 0), }); }
private void setupPlayer() { List<TileRef> playerFrames = new List<TileRef>(); playerFrames.Add(new TileRef(15, 0, 0)); playerFrames.Add(new TileRef(16, 0, 0)); playerFrames.Add(new TileRef(17, 0, 0)); playerFrames.Add(new TileRef(18, 0, 0)); playerFrames.Add(new TileRef(19, 0, 0)); playerFrames.Add(new TileRef(20, 0, 0)); playerFrames.Add(new TileRef(21, 0, 0)); player = new PlayerWithWeapon(new Vector2(0, 0), new Vector2(tileMap.GetLength(1),tileMap.GetLength(0)), playerFrames, 64, 64, 0f); // Default stopped player.setFrameSet(DIRECTION.UP, playerFrames); player.setFrameSet(DIRECTION.DOWN, new List<TileRef> { new TileRef(15, 1, 0), new TileRef(16, 1, 0), new TileRef(17, 1, 0), new TileRef(18, 1, 0), new TileRef(19, 1, 0), new TileRef(20, 1, 0), new TileRef(21, 1, 0), }); player.setFrameSet(DIRECTION.LEFT, new List<TileRef> { new TileRef(16, 2, 0), new TileRef(16, 3, 0), new TileRef(16, 4, 0), new TileRef(16, 5, 0), new TileRef(16, 6, 0), new TileRef(16, 7, 0), new TileRef(16, 8, 0), }); player.setFrameSet(DIRECTION.RIGHT, new List<TileRef> { new TileRef(15, 2, 0), new TileRef(15, 3, 0), new TileRef(15, 4, 0), new TileRef(15, 5, 0), new TileRef(15, 6, 0), new TileRef(15, 7, 0), new TileRef(15, 8, 0), }); // Load the players newly created projectile player.loadProjectile( new Projectile(player.Tileposition, new List<TileRef>() // projectile tiles { new TileRef(3,0,0), new TileRef(4,0,0), new TileRef(5,0,0), new TileRef(6,0,0), }, new List<TileRef>() // explosion tiles { new TileRef(0,0,0), new TileRef(1,0,0), new TileRef(2,0,0), }, tileWidth, tileHeight, 0.5f)); }