public void TryPlayFade(AnimationClip clip) { if (AnimancerComponent.IsPlaying(clip)) { return; } AnimancerComponent.Play(clip, 0.25f); }
public void TryPlayFade(AnimationClip clip) { var state = AnimancerComponent.States.GetOrCreate(clip); state.Speed = Speed; if (AnimancerComponent.IsPlaying(clip)) { return; } AnimancerComponent.Play(state, 0.25f); }