/// <summary> /// Method removing a AnimalsShelter to an existing Queue; /// </summary> /// <param name="animal"> String either 'cat' or 'dog' to remove from Queue </param> /// <returns></returns> public AnimalsShelter Dequeue(string animal) { if (Temp.Value == animal) { Front = Front.Next; Temp.Next = null; return(Temp); } while (Temp.Next != null) { if (animal == Temp.Next.Value) { Temp2 = Temp.Next; Temp.Next = Temp.Next.Next; Temp2.Next = null; Temp = Front; return(Temp2); } Temp = Temp.Next; } Temp = Front; Front = Front.Next; Temp.Next = null; return(Temp); }
/// <summary> /// Method to add a AnimalsShelter to an existing Queue /// </summary> /// <param name="animal"> AnimalsShelter class being added to an existing Queue </param> public void Enqueue(AnimalsShelter animal) { Rear.Next = animal; Rear = animal; }
/// <summary> /// Default method when declaring the Queue class /// </summary> /// <param name="animal"></param> public Queue(AnimalsShelter animal) { Front = animal; Rear = animal; Temp = animal; }