public override void PostDestroy(DestroyMode mode, Map previousMap) { Pawn pawn = this.parent as Pawn; string graphicPath = pawn.Drawer.renderer.graphics.nakedGraphic.path; AnimalCollectionClass.RemoveGraphicPathFromList(pawn, graphicPath); }
public override void PostDestroy(DestroyMode mode, Map previousMap) { AnimalCollectionClass.RemoveDraftableAnimalFromList(this.parent); if (Props.makeNonFleeingToo) { AnimalCollectionClass.RemoveNotFleeingAnimalFromList(this.parent); } }
public override void PostDeSpawn(Map map) { AnimalCollectionClass.RemoveDraftableAnimalFromList(this.parent); if (Props.makeNonFleeingToo) { AnimalCollectionClass.RemoveNotFleeingAnimalFromList(this.parent); } }
public override void PostSpawnSetup(bool respawningAfterLoad) { AnimalCollectionClass.AddDraftableAnimalToList(this.parent); if (Props.makeNonFleeingToo) { AnimalCollectionClass.AddNotFleeingAnimalToList(this.parent); } }
public override void Notify_PawnKilled() { AnimalCollectionClass.RemoveDraftableAnimalFromList(this.parent.pawn); if (Props.makeNonFleeingToo) { AnimalCollectionClass.RemoveNotFleeingAnimalFromList(this.parent.pawn); } }
public static bool RemoveTamenessDecayCheck(ThingDef def) { if (AnimalCollectionClass.IsNoTamingDecayAnimal(def)) { return(false); } else { return(true); } }
public static void LastStand(Tool tool, Pawn attacker, Thing equipment, ref float __result) { if (attacker != null) { if (AnimalCollectionClass.IsLastStandAnimal(attacker)) { float health = attacker.health.summaryHealth.SummaryHealthPercent; float factor = ((AnimalCollectionClass.LastStandAnimalRate(attacker) - 1) * (1 - health)) + 1; __result = __result / factor; } } }
public override void CompPostPostAdd(DamageInfo?dinfo) { if (this.parent.pawn.drafter == null) { this.parent.pawn.drafter = new Pawn_DraftController(this.parent.pawn); } if (this.parent.pawn.equipment == null) { this.parent.pawn.equipment = new Pawn_EquipmentTracker(this.parent.pawn); } AnimalCollectionClass.AddDraftableAnimalToList(this.parent.pawn); if (Props.makeNonFleeingToo) { AnimalCollectionClass.AddNotFleeingAnimalToList(this.parent.pawn); } }
public override void CompPostTick(ref float severityAdjustment) { tickCounter++; if (tickCounter > Props.checkingInterval) { if (this.parent.pawn.drafter == null) { this.parent.pawn.drafter = new Pawn_DraftController(this.parent.pawn); } if (this.parent.pawn.equipment == null) { this.parent.pawn.equipment = new Pawn_EquipmentTracker(this.parent.pawn); } AnimalCollectionClass.AddDraftableAnimalToList(this.parent.pawn); tickCounter = 0; } }
public override void CompTick() { base.CompTick(); if (this.parent.IsHashIntervalTick(1000)) { Faction faction = this.parent.Faction; if (faction != oldFaction) { Pawn pawn = this.parent as Pawn; string graphicPath = pawn.Drawer.renderer.graphics.nakedGraphic.path; if (faction == Faction.OfPlayer) { AnimalCollectionClass.AddGraphicPathToList(pawn, graphicPath); } else { AnimalCollectionClass.RemoveGraphicPathFromList(pawn, graphicPath); } oldFaction = faction; } } }
public override void PostSpawnSetup(bool respawningAfterLoad) { AnimalCollectionClass.AddAbilityUsingAnimalToList(this.parent); }
public override void PostDeSpawn(Map map) { AnimalCollectionClass.RemoveNoFilthAnimalFromList(this.parent); }
public override void PostSpawnSetup(bool respawningAfterLoad) { AnimalCollectionClass.AddLastStandAnimalToList(this.parent, Props.finalCoolDownMultiplier); }
public override void PostDestroy(DestroyMode mode, Map previousMap) { AnimalCollectionClass.RemoveLastStandAnimalFromList(this.parent); }
public override void PostDeSpawn(Map map) { AnimalCollectionClass.RemoveAbilityUsingFromList(this.parent); }
public override void PostDestroy(DestroyMode mode, Map previousMap) { AnimalCollectionClass.RemoveAbilityUsingFromList(this.parent); }
public override void PostSpawnSetup(bool respawningAfterLoad) { AnimalCollectionClass.AddNoTamingDecayAnimalToList(this.parent.def); }