static void DrawPolyLine(params Vector3[] points) { if (Event.current.type != EventType.Repaint) { return; } Color c = Handles.color; HandlesExtra.ApplyWireMaterial(); GL.PushMatrix(); GL.MultMatrix(Handles.matrix); GL.Begin(1); GL.Color(c); for (int i = 1; i < points.Length; i++) { GL.Vertex(points [i]); GL.Vertex(points [i - 1]); } GL.End(); GL.PopMatrix(); }
public void TimeRuler(Rect position, float frameRate) { Color color = GUI.color; GUI.BeginGroup(position); if (Event.current.type != EventType.Repaint) { GUI.EndGroup(); return; } TimeArea.InitStyles(); HandlesExtra.ApplyWireMaterial(); GL.Begin(1); Color backgroundColor = GUI.backgroundColor; this.SetTickMarkerRanges(); this.hTicks.SetTickStrengths(3f, 80f, true); Color textColor = TimeArea.styles.TimelineTick.normal.textColor; textColor.a = 0.75f; for (int i = 0; i < this.hTicks.tickLevels; i++) { float num = this.hTicks.GetStrengthOfLevel(i) * 0.9f; float[] ticksAtLevel = this.hTicks.GetTicksAtLevel(i, true); for (int j = 0; j < ticksAtLevel.Length; j++) { if (ticksAtLevel[j] >= base.hRangeMin && ticksAtLevel[j] <= base.hRangeMax) { int num2 = Mathf.RoundToInt(ticksAtLevel[j] * frameRate); float num3 = position.height * Mathf.Min(1f, num) * 0.7f; float num4 = this.FrameToPixel((float)num2, frameRate, position); GL.Color(new Color(1f, 1f, 1f, num / 0.5f) * textColor); GL.Vertex(new Vector3(num4, position.height - num3 + 0.5f, 0f)); GL.Vertex(new Vector3(num4, position.height - 0.5f, 0f)); if (num > 0.5f) { GL.Color(new Color(1f, 1f, 1f, num / 0.5f - 1f) * textColor); GL.Vertex(new Vector3(num4 + 1f, position.height - num3 + 0.5f, 0f)); GL.Vertex(new Vector3(num4 + 1f, position.height - 0.5f, 0f)); } } } } GL.End(); int levelWithMinSeparation = this.hTicks.GetLevelWithMinSeparation(40f); float[] ticksAtLevel2 = this.hTicks.GetTicksAtLevel(levelWithMinSeparation, false); for (int k = 0; k < ticksAtLevel2.Length; k++) { if (ticksAtLevel2[k] >= base.hRangeMin && ticksAtLevel2[k] <= base.hRangeMax) { int num5 = Mathf.RoundToInt(ticksAtLevel2[k] * frameRate); float num6 = Mathf.Floor(this.FrameToPixel((float)num5, frameRate, base.rect)); string text = this.FormatFrame(num5, frameRate); GUI.Label(new Rect(num6 + 3f, -3f, 40f, 20f), text, TimeArea.styles.TimelineTick); } } GUI.EndGroup(); GUI.backgroundColor = backgroundColor; GUI.color = color; }