[HideInInspector] public bool inhibitRun = false; // Set from RagdollControl //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void Awake() { // Setting up the references. if (!(anim = GetComponent <Animator>())) { Debug.LogWarning("Missing Animator on " + this.name); inhibitMove = true; } if (!(hash = GetComponent <HashIDs_AF>())) { Debug.LogWarning("Missing Script: HashIDs on " + this.name); inhibitMove = true; } if (anim.avatar) { if (!anim.avatar.isValid) { Debug.LogWarning("Animator avatar is not valid"); } } }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool WeHaveAllTheStuff() { if (!(animFollow = GetComponent <AnimFollow_AF>())) { Debug.LogWarning("Missing Script: AnimFollow on " + this.name + "\n"); return(false); } else if (!(master = animFollow.master)) { Debug.LogWarning("master not assigned in AnimFollow script on " + this.name + "\n"); return(false); } #if SIMPLEFOOTIK else if (!(simpleFootIK = master.GetComponent <SimpleFootIK_AF>())) { UnityEngine.Debug.LogWarning("Missing script SimpleFootIK script on " + master.name + ".\nAdd it or comment out the directive from top line in the AnimFollow script." + "\n"); return(false); } #else else if (master.GetComponent <SimpleFootIK_AF>()) { UnityEngine.Debug.LogWarning("There is a SimpleFootIK script on\n" + master.name + " But the directive in the AnimFollow script is commented out" + "\n"); return(false); } #endif else if (!master.activeInHierarchy) { Debug.LogWarning("Master of " + this.name + " is not active" + "\n"); return(false); } else { if (!ragdollRootBone) { ragdollRootBone = GetComponentInChildren <Rigidbody>().transform; // Debug.Log("ragdollRootBone not assigned in RagdollControll script on " + this.name + ".\nAuto assigning to " + ragdollRootBone.name + "\nThis is probably correct if this is a standard biped." + "\n"); } else if (!ragdollRootBone.GetComponent <Rigidbody>() || !(ragdollRootBone.root == this.transform.root)) { ragdollRootBone = GetComponentInChildren <Rigidbody>().transform; Debug.LogWarning("ragdollRootBone in RagdollControll script on " + this.name + " has no rigid body component or is not child of ragdoll.\nAuto assigning to " + ragdollRootBone.name + "\nAuto assignment is probably correct if this is a standard biped." + "\n"); } int i = 0; Transform[] transforms = GetComponentsInChildren <Transform>(); foreach (Transform transformen in transforms) // Find the masterRootBoone { if (transformen == ragdollRootBone) { masterRootBone = master.GetComponentsInChildren <Transform>()[i]; break; } i++; } } /*if (!(playerMovement = master.GetComponent<PlayerMovement_AF>())) * { * Debug.LogWarning("Missing Script: PlayerMovement on " + master.name + "\n"); * return(false); * }*/ if (!(animator = master.GetComponent <Animator>())) { Debug.LogWarning("Missing Animator on " + master.name + "\n"); return(false); } else { if (animator.cullingMode != AnimatorCullingMode.AlwaysAnimate) { Debug.Log("Animator cullingmode on " + this.name + " is not set to always animate.\nIf the masteris hidden the animations will not run." + "\n"); } if (!animator.updateMode.Equals(AnimatorUpdateMode.AnimatePhysics)) { Debug.Log("Animator on " + this.name + " is not set to animate physics" + "\n"); } } if (IceOnGetup.Length == 0) { Debug.Log("Assign left and right calf and thigh to iceOnGetup in script RagdollControl on " + this.name + "\n"); } else if (IceOnGetup[IceOnGetup.Length - 1] == null) { Debug.LogWarning("Assign left and right calf and thigh to iceOnGetup in script RagdollControl on " + this.name + "\nDo not leave elements as null." + "\n"); return(false); } if (!(hash = master.GetComponent <HashIDs_AF>())) { Debug.LogWarning("Missing Script: HashIDs on " + master.name + "\n"); return(false); } if (fellOnSpeed) { print("This will never show and is here just to avoid a compiler warning"); } return(true); }