public void CopyData(UnityEditor.Animations.AnimatorStateTransition pSource) { if (pSource == null) { return; } if (pSource.destinationState != null) { destinationType = DestinationType.state; destinationName = pSource.destinationState.name; } else if (pSource.destinationStateMachine != null) { destinationType = DestinationType.stateMachine; destinationName = pSource.destinationStateMachine.name; } duration = pSource.duration; exitTime = pSource.exitTime; var tcondions = pSource.conditions; conditions = new AssetCondition.Condition[tcondions.Length]; for (int i = 0; i < conditions.Length; i++) { AssetCondition.Condition item = new AssetCondition.Condition(); item.CopyData(ref tcondions[i]); conditions[i] = item; } }
public void ReadFromFile(System.IO.BinaryReader pReader) { ownerMachineIndex = pReader.ReadInt32(); destinationType = (DestinationType)pReader.ReadInt32(); destinationName = pReader.ReadString(); duration = pReader.ReadSingle(); exitTime = pReader.ReadSingle(); int tlen = pReader.ReadInt32(); conditions = new AssetCondition.Condition[tlen]; for (int i = 0; i < tlen; i++) { conditions[i] = new AssetCondition.Condition(); conditions[i].ReadFromFile(pReader); } }
public void WriteToFile(System.IO.BinaryWriter pWriter) { pWriter.Write(ownerMachineIndex); pWriter.Write((int)destinationType); pWriter.Write(destinationName); pWriter.Write(duration); pWriter.Write(exitTime); int tlen = conditions == null ? 0 : conditions.Length; pWriter.Write(tlen); if (conditions != null) { for (int i = 0; i < conditions.Length; i++) { AssetCondition.Condition item = conditions[i]; item.WriteToFile(pWriter); } } }