public RuntimeAnimatorState GetStateByIndex(int pIndex, int pLayer, int pMechine = 0) { RuntimeAnimatorLayer tlayer = Layers[pLayer]; if (tlayer == null) { Debug.LogError("Can't found layer by index " + pLayer); return(null); } if (tlayer[pMechine] == null) { Debug.LogError(string.Format("the layer is not have machine. layer = {0} pMechine = {1}", pLayer, pMechine)); return(null); } return(tlayer[pMechine][pIndex]); }
private RuntimeAnimatorState GetState(int pHashState, int pLayer, int pMechine = 0) { RuntimeAnimatorLayer tlayer = Layers[pLayer]; if (tlayer == null) { Debug.LogError("Can't found layer by index " + pLayer); return(null); } if (tlayer[pMechine] == null) { Debug.LogError(string.Format("the layer is not have machine. layer = {0} pMechine = {1}", pLayer, pMechine)); return(null); } return(pHashState == 0 ? tlayer[pMechine].defaultState : tlayer[pMechine].GetState(pHashState)); }
public override void InitNode(AnimationInstancing pAnimator) { var tpam = parameters; layerLength = layerListInfo.Count; LayerList = new RuntimeAnimatorLayer[layerLength]; for (int i = 0; i < layerLength; i++) { var item = layerListInfo[i]; var trtlayer = new RuntimeAnimatorLayer(item) { parameters = tpam }; trtlayer.InitNode(pAnimator); LayerList[i] = trtlayer; } }