public override TransformMatrix ComputeMatrix() { var dx = _x.ToPixel(); var dy = _y.ToPixel(); return(new TransformMatrix(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f, dx, dy, 0f)); }
public override TransformMatrix ComputeMatrix() { var dz = _z.ToPixel(); return(new TransformMatrix(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f, 0f, 0f, dz)); }
public override Single ToPixel() { return(_origin.ToPixel() + _shift.ToPixel()); }