public BaseTileData() { m_topTile = null; m_bottomTile = null; m_leftTile = null; m_rightTile = null; m_activeEntity = null; }
public void CheckOnUIOnAllTiles() { foreach (GameObject tile in m_tilesList) { BaseTileController btc = tile.GetComponent <BaseTileController>(); if (btc != null) { if (btc.OnTile) { m_onTiles = true; break; } } m_onTiles = false; } }