protected override void SolveInstance(IGH_DataAccess DA) { Mesh mesh = null; DA.GetData(0, ref mesh); List <bool> cullPattern = new List <bool>(); DA.GetDataList(1, cullPattern); List <double> values = new List <double>(); DA.GetDataList(2, values); Asystem asystem = new Asystem(values, mesh, cullPattern); List <Point3d> output = new List <Point3d>(); List <int> indicies = new List <int>(); for (int i = 0; i < asystem.Apoints.Count; i++) { output.Add(asystem.Apoints[i].Pos); indicies.Add(asystem.Apoints[i].Index); } DA.SetData(0, asystem); DA.SetDataList(1, output); DA.SetDataList(2, indicies); }
protected override void SolveInstance(IGH_DataAccess DA) { int iterations = 0; DA.GetData("Iterations", ref iterations); currentI = 0; //double treshold = 0.0; //DA.GetData("Threshold", ref treshold); Asystem angelfish = null; DA.GetData("Angelfish", ref angelfish); reactDiffuse = new Pattern(angelfish); while (currentI < iterations) { reactDiffuse.Update(); currentI++; } //reactDiffuse.DividePoints(treshold); DA.SetData(0, reactDiffuse); //DA.SetDataList("Solid", reactDiffuse.Solid); //DA.SetDataList("Void", reactDiffuse.Void); }
public Pattern(Asystem _asystem) : base(_asystem) { Apoints = _asystem.Apoints; rdSize = Apoints.Count; Setup(); Start(); }
public Asystem(Asystem _asystem) { this.edgeCount = _asystem.edgeCount; this.min = _asystem.min; this.max = _asystem.max; this.excludeX = _asystem.excludeX; this.excludeY = _asystem.excludeY; this.excludeZ = _asystem.excludeZ; }
public Region(Asystem _asystem) { this.Apoints = _asystem.Apoints; this.edgeCount = _asystem.edgeCount; this.min = _asystem.min; this.max = _asystem.max; this.excludeX = _asystem.excludeX; this.excludeY = _asystem.excludeY; this.excludeZ = _asystem.excludeZ; this.mesh = _asystem.mesh; }
protected override void SolveInstance(IGH_DataAccess DA) { Mesh mesh = null; DA.GetData("Mesh", ref mesh); List <double> values = new List <double>(); DA.GetDataList("Varibles", values); angelfishSystem = new Asystem(values, mesh); // int index = 0; // DA.GetData("Index", ref index); DA.SetData(0, angelfishSystem); DA.SetData(1, angelfishSystem.min); DA.SetData(2, angelfishSystem.max); DA.SetData(3, angelfishSystem.edgeCount); }
protected override void SolveInstance(IGH_DataAccess DA) { Mesh mesh = null; DA.GetData(0, ref mesh); List <Region> regions = new List <Region>(); Asystem aux = new Asystem(); for (int i = 1; i < Params.Input.Count; i++) { if (DA.GetData(i, ref aux)) { regions.Add(new Region(aux)); } } Gradient gradient = new Gradient(regions, mesh); DA.SetData(0, gradient); DA.SetDataList(1, gradient.colors); }