protected void AddCollision(PhysicsEventActor otherActor) { _collisions.Add(otherActor); }
public void Execute(PhysicsEventActor struck, PhysicsEventActor striker) { _sound.Play(_volume); }
protected void AddCollision(PhysicsEventActor otherActor) { _collisions.Add(otherActor); }
public void Execute(PhysicsEventActor struck, PhysicsEventActor striker) { _sound.Play(_volume); }