예제 #1
0
		protected override void OnDraw(Canvas canvas)  {
			canvas.DrawColor(Color.Transparent);
			paint.Reset();
			paint.AntiAlias = true;
			float midX, midY, radius, innerRadius;
			path.Reset();

			float currentAngle = 270;
			float currentSweep;
			float totalValue = 0;
			float padding = 2;

			midX = Width / 2;
			midY = Height/2;
			if (midX < midY){
				radius = midX;
			} else {
				radius = midY;
			}
			radius -= padding;
			innerRadius = radius - thickness;

			foreach (PieSlice slice in slices) {
				totalValue += slice.getValue();
			}

			int count = 0;
			foreach (PieSlice slice in slices) {
				Path p = new Path();
				paint.Color = slice.getColor ();
				currentSweep = (slice.getValue()/totalValue)*(360);
				p.ArcTo(new RectF(midX-radius, midY-radius, midX+radius, midY+radius), currentAngle+padding, currentSweep - padding);
				p.ArcTo(new RectF(midX-innerRadius, midY-innerRadius, midX+innerRadius, midY+innerRadius), (currentAngle+padding) + (currentSweep - padding), -(currentSweep-padding));
				p.Close ();

				slice.setPath(p);
				slice.setRegion(new Region((int)(midX-radius), (int)(midY-radius), (int)(midX+radius), (int)(midY+radius)));
				canvas.DrawPath(p, paint);

				if (indexSelected == count && listener != null){
					path.Reset();
					paint.Color = slice.getColor ();
					paint.Color = Color.ParseColor ("#33B5E5");
					paint.Alpha=100;

					if (slices.Count > 1) {
						path.ArcTo(new RectF(midX-radius-(padding*2), midY-radius-(padding*2), midX+radius+(padding*2), midY+radius+(padding*2)), currentAngle, currentSweep+padding);
						path.ArcTo(new RectF(midX-innerRadius+(padding*2), midY-innerRadius+(padding*2), midX+innerRadius-(padding*2), midY+innerRadius-(padding*2)), currentAngle + currentSweep + padding, -(currentSweep + padding));
						path.Close();
					} else {
						path.AddCircle(midX, midY, radius+padding, Android.Graphics.Path.Direction.Cw);
					}

					canvas.DrawPath(path, paint);
					paint.Alpha=255;
				}

				currentAngle = currentAngle+currentSweep;

				count++;
			}
		}
예제 #2
0
        public static APath AsAndroidPath(this PathF path)
        {
            var nativePath = new APath();

            int pointIndex        = 0;
            int arcAngleIndex     = 0;
            int arcClockwiseIndex = 0;

            foreach (var operation in path.PathOperations)
            {
                if (operation == PathOperation.MoveTo)
                {
                    var point = path[pointIndex++];
                    nativePath.MoveTo(point.X, point.Y);
                }
                else if (operation == PathOperation.Line)
                {
                    var point = path[pointIndex++];
                    nativePath.LineTo(point.X, point.Y);
                }

                else if (operation == PathOperation.Quad)
                {
                    var controlPoint = path[pointIndex++];
                    var point        = path[pointIndex++];
                    nativePath.QuadTo(controlPoint.X, controlPoint.Y, point.X, point.Y);
                }
                else if (operation == PathOperation.Cubic)
                {
                    var controlPoint1 = path[pointIndex++];
                    var controlPoint2 = path[pointIndex++];
                    var point         = path[pointIndex++];
                    nativePath.CubicTo(controlPoint1.X, controlPoint1.Y, controlPoint2.X, controlPoint2.Y, point.X,
                                       point.Y);
                }
                else if (operation == PathOperation.Arc)
                {
                    var topLeft     = path[pointIndex++];
                    var bottomRight = path[pointIndex++];
                    var startAngle  = path.GetArcAngle(arcAngleIndex++);
                    var endAngle    = path.GetArcAngle(arcAngleIndex++);
                    var clockwise   = path.IsArcClockwise(arcClockwiseIndex++);

                    while (startAngle < 0)
                    {
                        startAngle += 360;
                    }

                    while (endAngle < 0)
                    {
                        endAngle += 360;
                    }

                    var rect  = new RectF(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y);
                    var sweep = GraphicsOperations.GetSweep(startAngle, endAngle, clockwise);

                    startAngle *= -1;
                    if (!clockwise)
                    {
                        sweep *= -1;
                    }

                    nativePath.ArcTo(rect, startAngle, sweep);
                }
                else if (operation == PathOperation.Close)
                {
                    nativePath.Close();
                }
            }

            return(nativePath);
        }