private void Start() { jumpFallState = GetComponent <JumpFall>(); playerUpgrades = GetComponent <PlayerUpgrades>(); if (!playerUpgrades) { Debug.LogError($"{gameObject.name}: {nameof(Crouch)}: Couldn't find {nameof(PlayerUpgrades)}."); } }
private void FixedUpdate() { JumpFall jumpInfo = GetComponent <JumpFall>(); if (jumpCorrection && !jumpInfo.hasDoubleJumped && playerUpgrades.HasDoubleJump) { jumpCorrection = false; animator.SetBool("IsRising", true); animator.SetBool("IsFalling", false); jumpInfo.hasDoubleJumped = true; jumpInfo.hasAttacked = false; jumpInfo.hasFireAttacked = false; rBody.velocity = new Vector2(rBody.velocity.x, 0f); fsm.Transition <JumpRise>(); return; } }