private static void SendMessage(INetherMessage gameEvent) { // Serialize object to JSON var msg = JsonConvert.SerializeObject( gameEvent, Formatting.Indented, new JsonSerializerSettings { ContractResolver = new CamelCasePropertyNamesContractResolver() }); EventHubManager.SendMessageToEventHub(msg).Wait(); }
private void SendCustomGameEvent() { var msg = (string)EditProperty("Custom Message", $"This is a custom msg at {DateTime.UtcNow}", typeof(string)); EventHubManager.SendMessageToEventHub(msg).Wait(); }