/// <summary> /// Ends a timed event specified by eventName and optionally updates parameters with /// parameters. /// </summary> /// <param name="eventName"> /// Name of the event. For maximum effectiveness, we recommend using a naming scheme /// that can be easily understood by non-technical people in your business domain. /// </param> /// <param name="parameters"> /// An immutable copy of map containing Name-Value pairs of parameters. /// </param> public void EndLogEvent(string eventName, Dictionary <string, string> parameters) { #if UNITY_EDITOR #elif UNITY_IOS FlurryIOS.EndTimedEvent(eventName, parameters); #elif UNITY_ANDROID FlurryAndroid.EndTimedEvent(eventName, parameters); #endif }
/// <summary> /// Ends a timed event specified by eventName and optionally updates parameters with /// parameters. /// </summary> /// <param name="eventName"> /// Name of the event. For maximum effectiveness, we recommend using a naming scheme /// that can be easily understood by non-technical people in your business domain. /// </param> public void EndLogEvent(string eventName) { #if UNITY_EDITOR #elif UNITY_IOS FlurryIOS.EndTimedEvent(eventName, null); #elif UNITY_ANDROID FlurryAndroid.EndTimedEvent(eventName, null); #endif }