public UInt32[] TxDelayCalcualtor(int channel, int steerAngle) { UInt32[] TxDelay = new UInt32[channel]; Int32[] TxDelayTemp = new Int32[channel]; double ts = 1 / fs; double d0 = c0 * ts; double[] txPosition = new double[channel]; for (int i = 0; i < channel; i++) { txPosition[i] = elementPitch * ((double)(i + 1) / 2.0 - 0.5); } double angle = steerAngle * Math.PI / 180.0; for (int i = 0; i < channel; i++) { double txDistance = txPosition[i] * Math.Sin(angle); double Temp = txDistance / d0; TxDelayTemp[i] = MathMethod.ROUND(Temp); } int minTxDelay = MathMethod.MIN(TxDelayTemp); for (int i = 0; i < TxDelay.Count(); i++) { TxDelay[i] = (uint)(1024 - (TxDelayTemp[i] - minTxDelay)); } return(TxDelay); }