예제 #1
0
//============================================================================//
        #region GUI

        // SHOW PROPERTY //
        //
        override public void ShowProperty(ref BaseProperty selectedProperty, bool isReadOnly)
        {
            GUILayout.BeginVertical(GetStyle(selectedProperty));

            base.ShowProperty(ref selectedProperty, isReadOnly);

            switch (dataMode)
            {
            case eDataMode.Constant:
                GUILayout.BeginHorizontal();
                //GUILayout.Space(8);
                constant = SortedPopup(constant, displayData());
                GUILayout.EndHorizontal();
                break;

            case eDataMode.Reference:
                CheckReferences();
                ShowReferenceControl();
                break;
            }

            GUILayout.EndVertical();

            HandleSelection(ref selectedProperty, this);
        }
예제 #2
0
 // COPY PROPERTY //
 //
 virtual public void CopyProperty(BaseProperty originalProperty, AmpsBlueprint theOwnerBlueprint)
 {
     // We don't copy non-user-editable properties so their values
     // don't linger, code updates are followed in already placed properties
     // after the next blueprint commit.
     //
     //name = originalProperty.name;
     //allowDataModeRandomConstant = originalProperty.allowDataModeRandomConstant;
     //allowDataModeCurve = originalProperty.allowDataModeCurve;
     //allowDataModeRandomCurve = originalProperty.allowDataModeRandomCurve;
     //allowDataModeReference = originalProperty.allowDataModeReference;
     //allowDataModeParameter = originalProperty.allowDataModeParameter;
     dataMode      = originalProperty.dataMode;
     reference     = originalProperty.reference;
     parameterName = originalProperty.parameterName;
     parameter     = originalProperty.parameter;
     if (theOwnerBlueprint != null)
     {
         ownerBlueprint = theOwnerBlueprint;
     }
     else
     {
         ownerBlueprint = originalProperty.ownerBlueprint;
     }
     coordSystem = originalProperty.coordSystem;
     coordSystemConversionMode = originalProperty.coordSystemConversionMode;
 }
예제 #3
0
        //============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);

            BaseProperty previousSelection = selectedProperty;

            PropertyGroup("Mesh");
            sampledMesh.ShowProperty(ref selectedProperty, false);
            if (sampledMeshElement.displayData == null)
            {
                sampledMeshElement.displayData = () => meshElementsDisplayData;                                                     // We have to do this here because delegates are not serialized.
            }
            sampledMeshElement.ShowProperty(ref selectedProperty, false);
            if (samplingOrder.displayData == null)
            {
                samplingOrder.displayData = () => samplingOrderDisplayData;                                                // We have to do this here because delegates are not serialized.
            }
            samplingOrder.ShowProperty(ref selectedProperty, false);

            if (isEmitterRelative == null)              // HACK
            {
                isEmitterRelative = ScriptableObject.CreateInstance <BoolProperty>();
                isEmitterRelative.Initialize("Emitter relative?", ownerBlueprint);
                AddProperty(isEmitterRelative, true);
            }
            isEmitterRelative.ShowProperty(ref selectedProperty, false);

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #4
0
//============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);

            BaseProperty previousSelection = selectedProperty;

            PropertyGroup("");
            useStackValue.ShowProperty(ref selectedProperty, false);
            if (useStackValue.GetValue() == false)
            {
                valueA.ShowProperty(ref selectedProperty, false);
            }

            if (condition.displayData == null)
            {
                condition.displayData = () => conditionsDisplayData;                                            // We have to do this here because delegates are not serialized.
            }
            condition.ShowProperty(ref selectedProperty, false);

            valueB.ShowProperty(ref selectedProperty, false);
            valueFalse.ShowProperty(ref selectedProperty, false);
            valueTrue.ShowProperty(ref selectedProperty, false);

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #5
0
        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            BaseProperty previousSelection = selectedProperty;

            //moduleName.ShowProperty(ref selectedProperty, false);
            playOnAwake.ShowProperty(ref selectedProperty, false);
            pauseWhenUnseenDuration.ShowProperty(ref selectedProperty, false);

            //if (canParentControlPlayback == null)	// HACK
            //{
            //    canParentControlPlayback = ScriptableObject.CreateInstance<BoolProperty>();
            //    canParentControlPlayback.SetDataModes(true, false, false, false, false, false);
            //    canParentControlPlayback.Initialize("Can parent control playback?", true, ownerBlueprint);
            //    AddProperty(canParentControlPlayback, false);
            //}
            //canParentControlPlayback.ShowProperty(ref selectedProperty, false);

            emitterDuration.ShowProperty(ref selectedProperty, false);
            isLooping.ShowProperty(ref selectedProperty, false);
            maxParticles.ShowProperty(ref selectedProperty, false);
            timeScale.ShowProperty(ref selectedProperty, false);
            accelerationNoiseSmoothing.ShowProperty(ref selectedProperty, false);
            // TODO: Add update rate.

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #6
0
        // SHOW PROPERTY //
        //
        override public void ShowProperty(ref BaseProperty selectedProperty, bool isReadOnly)
        {
            GUILayout.BeginVertical(GetStyle(selectedProperty));

            base.ShowProperty(ref selectedProperty, isReadOnly);

            switch (dataMode)
            {
            case eDataMode.Constant:
                EditorGUIUtility.labelWidth = 50;
                EditorGUIUtility.fieldWidth = 50;
                value = (Material)EditorGUILayout.ObjectField("Material", value, typeof(Material), true);
                EditorGUIUtility.labelWidth = 0;
                EditorGUIUtility.fieldWidth = 0;
                break;

            case eDataMode.Parameter:
                GUILayout.BeginVertical();
                ParameterHeader();
                EditorGUIUtility.labelWidth = 50;
                EditorGUIUtility.fieldWidth = 50;
                value = (Material)EditorGUILayout.ObjectField("Material", value, typeof(Material), true);
                EditorGUIUtility.labelWidth = 0;
                EditorGUIUtility.fieldWidth = 0;
                GUILayout.EndVertical();
                break;
            }

            GUILayout.EndVertical();

            HandleSelection(ref selectedProperty, this);
        }
예제 #7
0
        // COPY PROPERTY //
        //
        override public void CopyProperty(BaseProperty originalProperty, AmpsBlueprint theOwnerBlueprint)
        {
            base.CopyProperty(originalProperty, theOwnerBlueprint);

            BoolProperty originalBoolProperty = originalProperty as BoolProperty;

            value = originalBoolProperty.value;
        }
예제 #8
0
        // COPY PROPERTY //
        //
        override public void CopyProperty(BaseProperty originalProperty, AmpsBlueprint theOwnerBlueprint)
        {
            base.CopyProperty(originalProperty, theOwnerBlueprint);

            DropdownProperty originalDropdownProperty = originalProperty as DropdownProperty;

            displayData = originalDropdownProperty.displayData;
            constant    = originalDropdownProperty.constant;
        }
예제 #9
0
 // REFERENCE A PROPERTY //
 //
 virtual public void ReferenceAProperty(BaseProperty property, BaseModule originalModule, BaseProperty originalProperty)
 {
     if (originalModule != null)
     {
         property.dataMode  = BaseProperty.eDataMode.Reference;
         property.reference = ScriptableObject.CreateInstance <PropertyReference>();
         property.reference.Initialize(originalModule, originalProperty);
     }
 }
예제 #10
0
 // SHOW MINI HEADER //
 //
 public void ShowMiniHeader(ref BaseProperty selectedProperty, bool isReadOnly)
 {
     if (isReadOnly == false)
     {
         GUILayout.BeginHorizontal("propertyHeader");
         GUILayout.Label(name, "propertyName");
         GUILayout.FlexibleSpace();
         GUILayout.EndHorizontal();
     }
 }
예제 #11
0
        // ADD PROPERTY //
        //
        public void AddProperty(BaseProperty bp, bool isShared)
        {
            properties.Add(bp);

            if (isShared && ownerStack.stackFunction == AmpsHelpers.eStackFunction.Shared)
            {
                sharedProperties.Add(bp);
                bp.allowDataModeReference = false;
            }
        }
예제 #12
0
 // GET STYLE //
 //
 public GUIStyle GetStyle(BaseProperty selectedProperty)
 {
     if (selectedProperty == this)
     {
         return(GUI.skin.GetStyle("propertyBoxSelected"));
     }
     else
     {
         return(GUI.skin.GetStyle("propertyBoxNormal"));
     }
 }
예제 #13
0
//============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);

            BaseProperty previousSelection = selectedProperty;

            vector.ShowProperty(ref selectedProperty, false);

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #14
0
//============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);

            BaseProperty previousSelection = selectedProperty;

            PropertyGroup("Sampler");

            int previousSamplerCondition = samplerCondition.GetValue();

            if (samplerCondition.displayData == null)
            {
                samplerCondition.displayData = () => samplerConditionsDisplayData;                                                   // We have to do this here because delegates are not serialized.
            }
            samplerCondition.ShowProperty(ref selectedProperty, false);
            // If the sampler condition has changed then we select the related dropdown property
            // to void having a property selected which might not be displayed bellow.
            if (samplerCondition.GetValue() != previousSamplerCondition)
            {
                selectedProperty = samplerCondition;
            }
            if (samplerCondition.GetValue() != (int)eSamplerConditions.OnCreation)
            {
                sampleOnSpawn.ShowProperty(ref selectedProperty, false);
            }

            // BUG: It is possible that the selected property is not shown which is visually confusing.
            switch (samplerCondition.GetValue())
            {
            case (int)eSamplerConditions.OnCreation:
                intervalOffset.ShowProperty(ref selectedProperty, false);
                break;

            case (int)eSamplerConditions.ByTime:
                interval.ShowProperty(ref selectedProperty, false);
                intervalOffset.ShowProperty(ref selectedProperty, false);
                break;

            case (int)eSamplerConditions.ByDirectValue:
                directValue.ShowProperty(ref selectedProperty, false);
                break;

            default:
                break;
            }

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #15
0
        //// COPY PROPERTIES //
        ////
        //override public void CopyProperties(BaseModule originalModule, AmpsBlueprint theOwnerBlueprint)
        //{
        //    base.CopyProperties(originalModule, theOwnerBlueprint);

        //    QuickSetupMFModule om = originalModule as QuickSetupMFModule;
        //    if (om != null)
        //    {
        //        spawnRate.CopyProperty(om.spawnRate, theOwnerBlueprint);
        //        deathCondition.CopyProperty(om.deathCondition, theOwnerBlueprint);
        //        acceleration.CopyProperty(om.acceleration, theOwnerBlueprint);
        //        velocity.CopyProperty(om.velocity, theOwnerBlueprint);
        //        position.CopyProperty(om.position, theOwnerBlueprint);
        //        rotationRate.CopyProperty(om.rotationRate, theOwnerBlueprint);
        //        rotation.CopyProperty(om.rotation, theOwnerBlueprint);
        //        scale.CopyProperty(om.scale, theOwnerBlueprint);
        //        color.CopyProperty(om.color, theOwnerBlueprint);
        //        pivotOffset.CopyProperty(om.pivotOffset, theOwnerBlueprint);
        //    }
        //}

//============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);

            BaseProperty previousSelection = selectedProperty;

            PropertyGroup("Spawn rate");
            modifySpawnRate.ShowProperty(ref selectedProperty, false);
            spawnRate.ShowProperty(ref selectedProperty, false);

            PropertyGroup("Life");
            modifyDeathCondition.ShowProperty(ref selectedProperty, false);
            deathCondition.ShowProperty(ref selectedProperty, false);

            PropertyGroup("Position");
            modifyPosition.ShowProperty(ref selectedProperty, false);
            position.ShowProperty(ref selectedProperty, false);

            PropertyGroup("Acceleration");
            modifyAcceleration.ShowProperty(ref selectedProperty, false);
            acceleration.ShowProperty(ref selectedProperty, false);

            PropertyGroup("Velocity");
            modifyVelocity.ShowProperty(ref selectedProperty, false);
            velocity.ShowProperty(ref selectedProperty, false);

            PropertyGroup("Rotation");
            modifyRotation.ShowProperty(ref selectedProperty, false);
            rotation.ShowProperty(ref selectedProperty, false);

            PropertyGroup("Rotation rate");
            modifyRotationRate.ShowProperty(ref selectedProperty, false);
            rotationRate.ShowProperty(ref selectedProperty, false);

            PropertyGroup("Scale");
            modifyScale.ShowProperty(ref selectedProperty, false);
            scale.ShowProperty(ref selectedProperty, false);

            PropertyGroup("Color");
            modifyColor.ShowProperty(ref selectedProperty, false);
            color.ShowProperty(ref selectedProperty, false);

            PropertyGroup("Pivot offset");
            modifyPivotOffset.ShowProperty(ref selectedProperty, false);
            pivotOffset.ShowProperty(ref selectedProperty, false);

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #16
0
//============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);

            BaseProperty previousSelection = selectedProperty;

            PropertyGroup("Shape: Point");
            point.ShowProperty(ref selectedProperty, false);

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #17
0
//============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);

            BaseProperty previousSelection = selectedProperty;

            PropertyGroup("Object transform");
            sampledObject.ShowProperty(ref selectedProperty, false);
            insideValue.ShowProperty(ref selectedProperty, false);
            outsideValue.ShowProperty(ref selectedProperty, false);

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #18
0
//============================================================================//
#if UNITY_EDITOR
        // INITIALIZE //
        //
        virtual public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            type             = "";
            subMenuName      = "";
            ownerBlueprint   = theOwnerBlueprint;
            ownerStack       = theOwnerStack;
            shouldSelectThis = false;
            exampleInput     = Vector4.zero;

            properties       = new List <BaseProperty>();
            sharedProperties = new List <BaseProperty>();

            moduleName = ScriptableObject.CreateInstance <StringProperty>();
            moduleName.Initialize("Description", "");
            AddProperty(moduleName, false);
            selectedProperty = moduleName;
        }
예제 #19
0
        //// COPY PROPERTIES //
        ////
        //override public void CopyProperties(BaseModule originalModule, AmpsBlueprint theOwnerBlueprint)
        //{
        //    base.CopyProperties(originalModule, theOwnerBlueprint);

        //    DataConverterModule om = originalModule as DataConverterModule;
        //    if (om != null)
        //    {
        //        conversionMode.CopyProperty(om.conversionMode, theOwnerBlueprint);
        //    }
        //}

        //// REFERENCE PROPERTIES //
        ////
        //override public void ReferenceProperties(BaseModule originalModule)
        //{
        //    base.ReferenceProperties(originalModule);

        //    DataConverterModule om = originalModule as DataConverterModule;
        //    ReferenceAProperty(conversionMode, om, om.conversionMode);
        //}

//============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            //base.ShowProperties(ref shouldRepaint);
            BaseProperty previousSelection = selectedProperty;

            moduleName.ShowProperty(ref selectedProperty, false);
            PropertyGroup("");
            if (conversionMode.displayData == null)
            {
                conversionMode.displayData = () => conversionModeDisplayData;                                                 // We have to do this here because delegates are not serialized.
            }
            conversionMode.ShowProperty(ref selectedProperty, false);

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #20
0
//============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);

            BaseProperty previousSelection = selectedProperty;

            PropertyGroup("");
            useStackValue.ShowProperty(ref selectedProperty, false);
            if (useStackValue.GetValue() == false)
            {
                changePerSecond.ShowProperty(ref selectedProperty, false);
            }

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #21
0
        // COPY PROPERTY //
        //
        override public void CopyProperty(BaseProperty originalProperty, AmpsBlueprint theOwnerBlueprint)
        {
            base.CopyProperty(originalProperty, theOwnerBlueprint);

            ScalarProperty originalScalarProperty = originalProperty as ScalarProperty;

            constant  = originalScalarProperty.constant;
            randomMin = originalScalarProperty.randomMin;
            randomMax = originalScalarProperty.randomMax;
            curve     = ScriptableObject.CreateInstance <ScalarCurve>();
            curve.Initialize(originalScalarProperty.curve);
            curveMin = ScriptableObject.CreateInstance <ScalarCurve>();
            curveMin.Initialize(originalScalarProperty.curveMin);
            curveMax = ScriptableObject.CreateInstance <ScalarCurve>();
            curveMax.Initialize(originalScalarProperty.curveMax);
            isInteger = originalScalarProperty.isInteger;
            Randomize();
        }
예제 #22
0
        // HANDLE SELECTION //
        //
        public void HandleSelection(ref BaseProperty currentSelection, BaseProperty currentProperty)
        {
            if (Event.current.type == EventType.Repaint)
            {
                propertyRect = GUILayoutUtility.GetLastRect();
            }

            if (Event.current.type == EventType.MouseDown &&
                propertyRect.Contains(Event.current.mousePosition))
            {
                shouldSelectThis = true;
            }

            if (Event.current.type == EventType.Layout && shouldSelectThis)
            {
                currentSelection = currentProperty;
                shouldSelectThis = false;
            }
        }
예제 #23
0
//============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);

            BaseProperty previousSelection = selectedProperty;

            PropertyGroup("Object transform");
            sampledObject.ShowProperty(ref selectedProperty, false);
            if (sampledTransformElement.displayData == null)
            {
                sampledTransformElement.displayData = () => transformElementsDisplayData;                                                          // We have to do this here because delegates are not serialized.
            }
            sampledTransformElement.ShowProperty(ref selectedProperty, false);

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #24
0
//============================================================================//
        #region GUI

        // SHOW PROPERTY //
        //
        override public void ShowProperty(ref BaseProperty selectedProperty, bool isReadOnly)
        {
            GUILayout.BeginVertical(GetStyle(selectedProperty));

            base.ShowProperty(ref selectedProperty, isReadOnly);

            switch (dataMode)
            {
            case eDataMode.Parameter:
                GUILayout.BeginVertical();
                ParameterHeader();
                GUILayout.EndVertical();
                break;
            }

            GUILayout.EndVertical();

            HandleSelection(ref selectedProperty, this);
        }
예제 #25
0
        // COPY PROPERTY //
        //
        override public void CopyProperty(BaseProperty originalProperty, AmpsBlueprint theOwnerBlueprint)
        {
            base.CopyProperty(originalProperty, theOwnerBlueprint);

            ColorProperty originalColorProperty = originalProperty as ColorProperty;

            constant  = originalColorProperty.constant;
            randomMin = originalColorProperty.randomMin;
            randomMax = originalColorProperty.randomMax;
            curve     = ScriptableObject.CreateInstance <VectorCurve>();
            curve.Initialize(originalColorProperty.curve);
            curveMin = ScriptableObject.CreateInstance <VectorCurve>();
            curveMin.Initialize(originalColorProperty.curveMin);
            curveMax = ScriptableObject.CreateInstance <VectorCurve>();
            curveMax.Initialize(originalColorProperty.curveMax);
            usePerComponentRandom = originalColorProperty.usePerComponentRandom;
            Randomize();

            dummyTexture = new Texture2D(1, 1);
        }
예제 #26
0
        // COPY PROPERTY //
        //
        override public void CopyProperty(BaseProperty originalProperty, AmpsBlueprint theOwnerBlueprint)
        {
            base.CopyProperty(originalProperty, theOwnerBlueprint);

            VectorProperty originalVectorProperty = originalProperty as VectorProperty;

            constant  = originalVectorProperty.constant;
            randomMin = originalVectorProperty.randomMin;
            randomMax = originalVectorProperty.randomMax;
            curve     = ScriptableObject.CreateInstance <VectorCurve>();
            curve.Initialize(originalVectorProperty.curve);
            curveMin = ScriptableObject.CreateInstance <VectorCurve>();
            curveMin.Initialize(originalVectorProperty.curveMin);
            curveMax = ScriptableObject.CreateInstance <VectorCurve>();
            curveMax.Initialize(originalVectorProperty.curveMax);
            usePerComponentRandom = originalVectorProperty.usePerComponentRandom;
            useExtremes           = originalVectorProperty.useExtremes;
            hideW = originalVectorProperty.hideW;
            Randomize();
        }
예제 #27
0
//============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);

            BaseProperty previousSelection = selectedProperty;

            if (ownerStack.stackFunction != AmpsHelpers.eStackFunction.Shared)
            {
                weight.ShowProperty(ref selectedProperty, false);
                if (blendMode.displayData == null)
                {
                    blendMode.displayData = () => blendModesDisplayData;                                                // We have to do this here because delegates are not serialized.
                }
                blendMode.ShowProperty(ref selectedProperty, false);
            }

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #28
0
        // SHOW PROPERTY //
        //
        override public void ShowProperty(ref BaseProperty selectedProperty, bool isReadOnly)
        {
            GUILayout.BeginVertical(GetStyle(selectedProperty));

            base.ShowProperty(ref selectedProperty, isReadOnly);

            GUI.SetNextControlName(AmpsHelpers.stringControlName);
            if (isReadOnly)
            {
                GUI.enabled = false;
            }
            value = GUILayout.TextField(value);
            if (isReadOnly)
            {
                GUI.enabled = true;
            }

            GUILayout.EndVertical();

            HandleSelection(ref selectedProperty, this);
        }
예제 #29
0
//============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);

            BaseProperty previousSelection = selectedProperty;

            PropertyGroup("");
            if (property.displayData == null)
            {
                property.displayData = () => AmpsHelpers.curveInputDisplayData;                                           // We have to do this here because delegates are not serialized.
            }
            property.ShowProperty(ref selectedProperty, false);
            sampleFromParent.ShowProperty(ref selectedProperty, false);
            modifyX.ShowProperty(ref selectedProperty, false);
            modifyY.ShowProperty(ref selectedProperty, false);
            modifyZ.ShowProperty(ref selectedProperty, false);
            modifyW.ShowProperty(ref selectedProperty, false);
            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #30
0
//============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);
            BaseProperty previousSelection = selectedProperty;

            PropertyGroup("");

            inputMeshCount.constant = inputMeshes.Length;
            inputMeshCount.ShowProperty(ref selectedProperty, false);
            if (inputMeshCount.GetValue() > 0 && inputMeshCount.GetValue() != inputMeshes.Length)
            {
                MeshProperty[] newMeshes = new MeshProperty[(int)inputMeshCount.GetValue()];

                for (int i = 0; i < newMeshes.Length; i++)
                {
                    if (i <= inputMeshes.Length - 1)
                    {
                        newMeshes[i] = inputMeshes[i];
                    }
                    else
                    {
                        newMeshes[i] = ScriptableObject.CreateInstance <MeshProperty>();
                        newMeshes[i].Initialize("Mesh " + i);
                        AddProperty(newMeshes[i], false);
                    }
                }
                inputMeshes = newMeshes;
            }

            foreach (MeshProperty m in inputMeshes)
            {
                m.ShowProperty(ref selectedProperty, false);
            }
            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }