예제 #1
0
 public override string GenerateShaderForOutput(int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar)
 {
     if (m_currentSelected != null)
     {
         return(m_currentSelected.GenerateShaderForOutput(outputId, ref dataCollector, ignoreLocalvar));
     }
     else
     {
         Debug.LogError("Attempting to access inexistant local variable");
         return("0");
     }
 }
예제 #2
0
 public override string GenerateShaderForOutput(int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar)
 {
     if (m_currentSelected != null)
     {
         return(m_currentSelected.GenerateShaderForOutput(outputId, ref dataCollector, ignoreLocalvar));
     }
     else
     {
         UIUtils.ShowMessage("Get Local Var node without reference. Attempting to access inexistant local variable.", MessageSeverity.Error);
         return("0");
     }
 }