public void Put() { if (!WeaponUse) { return; } WeaponUse.IsVisible = false; WeaponUse = null; }
public void Take(WeaponUseAbstract _WeaponUse) { if (WeaponUse == _WeaponUse) { return; } WeaponUse = _WeaponUse; WeaponUse.IsVisible = true; BulletsCountView.SetBulletstCountText(WeaponUse.CountBullets); }