/// <summary> /// Constructor only to be called in <see cref="RwNodeFactory"/>. /// </summary> internal RwTextureNativeNode(RwNodeFactory.RwNodeHeader header, BinaryReader reader) : base(header) { mStructNode = RwNodeFactory.GetNode <RwTextureNativeStructNode>(this, reader); mName = RwNodeFactory.GetNode <RwStringNode>(this, reader); mMaskName = RwNodeFactory.GetNode <RwStringNode>(this, reader); mRasterStructNode = RwNodeFactory.GetNode <RwRasterStructNode>(this, reader); mExtensionNode = RwNodeFactory.GetNode <RwExtensionNode>(this, reader); }
/// <summary> /// Initializes an <see cref="RwTextureNativeNode"/> instance using a name, width, height, palette, indices and a PS2 pixel format to encode to. /// </summary> /// <param name="name">Name of the texture used for material references.</param> /// <param name="width">Width of the texture.</param> /// <param name="height">Height of the texture.</param> /// <param name="palette">Texture palette data.</param> /// <param name="indices">Texture pixel indices into the palette.</param> /// <param name="pixelFormat">PS2 Pixel format to encode the bitmap to.</param> public RwTextureNativeNode(string name, int width, int height, Color[] palette, byte[] indices, PS2PixelFormat pixelFormat) : base(RwNodeId.RwTextureNativeNode) { if (width % 2 != 0 || height % 2 != 0) { throw new ArgumentException(EXCEPTION_NOT_POW2); } if (width > 1024 || width > 1024) { throw new ArgumentException(EXCEPTION_DIMENSION_TOO_BIG); } mStructNode = new RwTextureNativeStructNode(this); mName = new RwStringNode(name, this); mMaskName = new RwStringNode(string.Empty, this); mRasterStructNode = new RwRasterStructNode(width, height, palette, indices, pixelFormat, this); mExtensionNode = new RwExtensionNode(this, new RwSkyMipMapValueNode()); }
/// <summary> /// Initializes an <see cref="RwTextureNativeNode"/> instance using a bitmap, name and a PS2 pixel format to encode to. /// </summary> /// <param name="name">Name of the texture used for material references.</param> /// <param name="bitmap">Source bitmap used to encode.</param> /// <param name="pixelFormat">PS2 Pixel format to encode the bitmap to.</param> public RwTextureNativeNode(string name, Bitmap bitmap, PS2PixelFormat pixelFormat) : base(RwNodeId.RwTextureNativeNode) { if (bitmap.Width % 2 != 0 || bitmap.Height % 2 != 0) { throw new ArgumentException(EXCEPTION_NOT_POW2); } if (bitmap.Width > 1024 || bitmap.Width > 1024) { throw new ArgumentException(EXCEPTION_DIMENSION_TOO_BIG); } mStructNode = new RwTextureNativeStructNode(this); mName = new RwStringNode(name, this); mMaskName = new RwStringNode(string.Empty, this); mRasterStructNode = new RwRasterStructNode(bitmap, pixelFormat, this); mExtensionNode = new RwExtensionNode(this, new RwSkyMipMapValueNode()); }
public RwTextureNativeNode(Stream stream, bool leaveOpen = false) : base(RwNodeId.RwTextureNativeNode) { var node = (RwTextureNativeNode)Load(stream, leaveOpen); mStructNode = node.mStructNode; mStructNode.Parent = this; mName = node.mName; mName.Parent = this; mMaskName = node.mMaskName; mMaskName.Parent = this; mRasterStructNode = node.mRasterStructNode; mRasterStructNode.Parent = this; mExtensionNode = node.mExtensionNode; mExtensionNode.Parent = this; }