public Ship(Vector3 pos, TgcMesh mesh, Canion canion) { Vector3 size = new Vector3(15, 10, 30); this.mesh = mesh; this.mesh.Position = pos; movZ = pos.Z; movY = pos.Y; movX = pos.X; traslacion = Matrix.Translation(pos); movementSpeed = 0f; this.mesh.AutoTransformEnable = false; vida = VIDA_MAX; timer = new TimerFinito(5); // Calcular dimensiones Vector3 BoundingBoxSize = mesh.BoundingBox.calculateSize(); LargoBote = Math.Abs(BoundingBoxSize.Z); AnchoBote = Math.Abs(BoundingBoxSize.X); AltoBote = Math.Abs(BoundingBoxSize.Y); this.canion = canion; canion.barco = this; iniciarBarra(); }
public EnemyShip(Ship player, Vector3 pos, TgcMesh mesh, Canion canion) : base(pos, mesh, canion) { nombre = "ENEMIGO"; this.player = player; anguloRotacion = FastMath.PI / 2; iniciarBarra(); }
public Ship(Vector3 pos, TgcMesh mesh, Canion canion) { Vector3 size = new Vector3(15, 10, 30); this.mesh = mesh; this.mesh.Position = pos; movZ = pos.Z; movY = pos.Y; movX = pos.X; traslacion = Matrix.Translation(pos); movementSpeed = 0f; this.mesh.AutoTransformEnable = false; vida = VIDA_MAX; timer = new TimerFinito(5); // Calcular dimensiones Vector3 BoundingBoxSize = mesh.BoundingBox.calculateSize(); LargoBote = Math.Abs(BoundingBoxSize.Z); AnchoBote = Math.Abs(BoundingBoxSize.X); AltoBote = Math.Abs(BoundingBoxSize.Y); this.canion = canion; canion.barco = this; iniciarBarra(); }
public EnemyShip(Ship player, Vector3 pos, TgcMesh mesh, Canion canion) : base(pos, mesh, canion) { nombre = "ENEMIGO"; this.player = player; anguloRotacion = FastMath.PI / 2; iniciarBarra(); }
public Bala(Vector3 pos, float anguloRotacion, float anguloElevacion, Canion canion, bool soyPlayer, float velBala, float g) { bullet = new TgcSphere(); bullet.setColor(Color.Black); bullet.Radius = RADIO; bullet.Position = pos; posicion = pos; bullet.LevelOfDetail = 1; this.anguloRotacion = anguloRotacion; this.anguloElevacion = anguloElevacion; this.speed = velBala; this.verticalAcceleration = g; bullet.updateValues(); bullet.AutoTransformEnable = false; this.canion = canion; canion.agregarBalaEnElAire(this); sombra = new TgcSphere(RADIO, Color.Black, new Vector3(pos.X, EjemploAlumno.Instance.alturaOla(pos), pos.Z)); sombra.updateValues(); sombra.AutoTransformEnable = false; sombra.Effect = EjemploAlumno.Instance.efectoSombra; sombra.Technique = "SombraBala"; //sombra.AlphaBlendEnable = true; salpicadura = new TgcCylinder(pos, RADIO, 10); salpicadura.Color = Color.White; salpicadura.UseTexture = true; salpicadura.setTexture(TgcTexture.createTexture(GuiController.Instance.AlumnoEjemplosMediaDir + "4141-diffuse.jpg"));//"el-agua-cae-textura-del-fondo-11558332.jpg")); salpicadura.updateValues(); salpicadura.AutoTransformEnable = false; salpicadura.Effect = TgcShaders.loadEffect(GuiController.Instance.AlumnoEjemplosMediaDir + "shader agua.fx"); salpicadura.Technique = "SalpicaduraBala"; this.soyPlayer = soyPlayer; verticalSpeed = speed * (float)Math.Sin(anguloElevacion); }
public Bala(Vector3 pos, float anguloRotacion, float anguloElevacion, Canion canion, bool soyPlayer, float velBala, float g) { bullet = new TgcSphere(); bullet.setColor(Color.Black); bullet.Radius = RADIO; bullet.Position = pos; posicion = pos; bullet.LevelOfDetail = 1; this.anguloRotacion = anguloRotacion; this.anguloElevacion = anguloElevacion; this.speed = velBala; this.verticalAcceleration = g; bullet.updateValues(); bullet.AutoTransformEnable = false; this.canion = canion; canion.agregarBalaEnElAire(this); sombra = new TgcSphere(RADIO, Color.Black, new Vector3(pos.X, EjemploAlumno.Instance.alturaOla(pos), pos.Z)); sombra.updateValues(); sombra.AutoTransformEnable = false; sombra.Effect = EjemploAlumno.Instance.efectoSombra; sombra.Technique = "SombraBala"; //sombra.AlphaBlendEnable = true; salpicadura = new TgcCylinder(pos, RADIO, 10); salpicadura.Color = Color.White; salpicadura.UseTexture = true; salpicadura.setTexture(TgcTexture.createTexture(GuiController.Instance.AlumnoEjemplosMediaDir + "4141-diffuse.jpg"));//"el-agua-cae-textura-del-fondo-11558332.jpg")); salpicadura.updateValues(); salpicadura.AutoTransformEnable = false; salpicadura.Effect = TgcShaders.loadEffect(GuiController.Instance.AlumnoEjemplosMediaDir + "shader agua.fx"); salpicadura.Technique = "SalpicaduraBala"; this.soyPlayer = soyPlayer; verticalSpeed = speed * (float)Math.Sin(anguloElevacion); }