internal static void UpdateDrawnNodeZOrder(DrawnNode node, int oldZOrder) { _DrawnNodes.UpdateOrder(node, oldZOrder); }
internal static void UnregisterDrawnNode(DrawnNode node) { _DrawnNodes.RemoveNode(node); }
internal static void UpdateDrawnNodeCameraGroup(DrawnNode node, uint oldCameraGroup) { _DrawnNodes.UpdateCameraGroup(node, oldCameraGroup); }
internal static void RegisterDrawnNode(DrawnNode node) { _DrawnNodes.AddNode(node); }