public void GetIndex() { ComplexFloatVector a = new ComplexFloatVector(new float[4] { 1, 2, 3, 4 }); ComplexFloatVector b = new ComplexFloatVector(new float[4] { 3, 2, 1, 0 }); ComplexFloatVector c = new ComplexFloatVector(new float[4] { 0, -1, -2, -3 }); ComplexFloatVector d = new ComplexFloatVector(new float[4] { -3, -2, -1, 0 }); Assert.AreEqual(a.GetAbsMaximumIndex(), 3); Assert.AreEqual(b.GetAbsMaximumIndex(), 0); Assert.AreEqual(c.GetAbsMaximumIndex(), 3); Assert.AreEqual(d.GetAbsMaximumIndex(), 0); Assert.AreEqual(a.GetAbsMaximum(), (ComplexFloat)4); Assert.AreEqual(b.GetAbsMaximum(), (ComplexFloat)3); Assert.AreEqual(c.GetAbsMaximum(), (ComplexFloat)(-3)); Assert.AreEqual(d.GetAbsMaximum(), (ComplexFloat)(-3)); Assert.AreEqual(a.GetAbsMinimumIndex(), 0); Assert.AreEqual(b.GetAbsMinimumIndex(), 3); Assert.AreEqual(c.GetAbsMinimumIndex(), 0); Assert.AreEqual(d.GetAbsMinimumIndex(), 3); Assert.AreEqual(a.GetAbsMinimum(), (ComplexFloat)1); Assert.AreEqual(b.GetAbsMinimum(), (ComplexFloat)0); Assert.AreEqual(c.GetAbsMinimum(), (ComplexFloat)0); Assert.AreEqual(d.GetAbsMinimum(), (ComplexFloat)0); }