public static Boolean SafeToShadowWordDeath(WoWUnit unit) { if (AltarboySettings.Instance.ShadowWordDeathCheckForDebuffs) { if (AuraManager.HasMyAura("Levitate", Me, 0)) { return(false); } if (Me.HealthPercent <= 25) { return(false); } // Low Health (better to be alive and not have mana) if (AuraManager.HasAuraStacks("Tormented", 0, Me)) { return(false); } //Baleroc FL Crystal Debuff (150% damage) if (AuraManager.HasAuraStacks("Torment", 0, Me)) { return(false); } //Baleroc FL Crystal Debuff (150% damage) if (TargetManager.IsUnsafeShadowWordDeath(unit)) { return(false); } } return(true); }
private static Composite SingleTargetDps() { //Never Attack Anything That we shouldnt return(new Decorator( ret => TargetManager.ShouldAttack(TargetManager.ActiveTarget), new PrioritySelector( UseCoolDowns(), //cant seem to detect if a trinket can but used or not... gonna have to use user settings. new Decorator(ret => AuraManager.HasAuraStacks("Molten Feather", 2, Me), NormalDpsRotation(ret => true)), // Alysrazor new Decorator(ret => TargetManager.IsShackleTarget(TargetManager.ActiveTarget), ShackleTarget()), new Decorator(ret => Me.IsMoving, MovementDps()), new Decorator(ret => TargetManager.MSShadowFiend(), MindSpikeRotation()), new Decorator(ret => TargetManager.IsMindSpikeTarget(TargetManager.ActiveTarget), MindSpikeRotation()), new Decorator(ret => !TargetManager.IsMindSpikeTarget(TargetManager.ActiveTarget) && !TargetManager.MSShadowFiend(), NormalDpsRotation(ret => true)) //, //new ActionAlwaysFail() ) )); }
public static bool CanPowerWordShield(WoWUnit target) { return(!AuraManager.HasAuraStacks("Weakened Soul", 0, target) && CastManager.CanCast("Power Word: Shield", target)); }
private static Composite NormalDpsRotation(SimpleBoolReturnDelegate extra) { // Altarboy.Logger.Slog(Color.Lime, "--- Single Target Max Dps Rotation --- "); return(new Sequence( //this is the stationary composite, so it shouldn't be an issue to face the target. new TreeSharp.Action(delegate { if (!Me.IsMoving && !Me.IsSafelyFacing(TargetManager.ActiveTarget)) { TargetManager.ActiveTarget.Face(); } }), new Decorator( ret => extra(ret), new PrioritySelector( // This doesnt belong here but Im using it for raiding at the moment... will move later. AltarboyComposites.CastSpell("Dispersion", ret => (AuraManager.HasAuraStacks("Tormented", 14, Me)), Me), //Shadow Word Death On Exectue AltarboyComposites.CastSpell("Shadow Word: Death", ret => ( TargetManager.SafeToShadowWordDeath(TargetManager.ActiveTarget) && AltarboySettings.Instance.ShadowWordDeathForExecute && TargetManager.ActiveTarget.HealthPercent <= 25 ), TargetManager.ActiveTarget), //Shadowfiend on Bloodlust. AltarboyComposites.CastSpell("Shadowfiend", ret => ( AltarboySettings.Instance.ForceFiendOnBloodlust && AuraManager.IsLusting(Me)), TargetManager.ActiveTarget ), //Shadowfiend on Bloodlust. AltarboyComposites.CastSpell("Shadowfiend", ret => ( AltarboySettings.Instance.ForceShadowFiendOnArchangel && AuraManager.HasMyAura("Dark Archangel", Me)), TargetManager.ActiveTarget ), // I think it always makes sense to use pain first... this can generate orbs, and apparitions. AltarboyComposites.CastSpell("Shadow Word: Pain", ret => ( AuraManager.GetAuraTimeLeft("Shadow Word: Pain", TargetManager.ActiveTarget, true).TotalSeconds <= .4), TargetManager.ActiveTarget ), AltarboyComposites.CastSpell("Mind Flay", ret => ( !Altarboy.AuraManager.HasAuraStacks("Dark Evangelism", 5, Me) && Me.IsSafelyFacing(TargetManager.ActiveTarget) && (AuraManager.GetAuraTimeLeft("Mind Flay", TargetManager.ActiveTarget, true).TotalSeconds <= AltarboySettings.Instance.ClippingDuration) ), TargetManager.ActiveTarget), // If there is an orb to use, and ES is close to running out... Refresh it before applying dots. AltarboyComposites.CastSpell("Mind Blast", ret => Me.IsSafelyFacing(TargetManager.ActiveTarget) && AuraManager.HasMyAura("Shadow Orb", Me, 1) && AuraManager.GetAuraTimeLeft("Empowered Shadow", Me, true).TotalSeconds < 4, TargetManager.ActiveTarget ), AltarboyComposites.CastSpell("Vampiric Touch", ret => ( CastManager.LastSpellCast != "Vampiric Touch" && Me.IsSafelyFacing(TargetManager.ActiveTarget) && (AuraManager.GetAuraTimeLeft("Vampiric Touch", TargetManager.ActiveTarget, true).TotalSeconds <= 2.6) ), TargetManager.ActiveTarget), // DP goes second cause you can cast while moving and it does instant damage. AltarboyComposites.CastSpell("Devouring Plague", ret => ( TargetManager.ShouldApplyDevouringPlague() ), TargetManager.ActiveTarget), // --- Trying to delay mana regen stuff untill dots are up if possible. ---// //Use dispersion when low on mana. AltarboyComposites.CastSpell("Dispersion", ret => (Me.ManaPercent <= AltarboySettings.Instance.DispersionManaPercent), Me), //Shadowfiend on CD or as mana regen. AltarboyComposites.CastSpell("Shadowfiend", ret => ( (AltarboySettings.Instance.UseShadowFiendOnCD || (AltarboySettings.Instance.UseShadowFiendForManaRegen && Me.ManaPercent <= AltarboySettings.Instance.UseShadowFiendManaPercent)) && AuraManager.GetAuraTimeLeft("Mind Flay", TargetManager.ActiveTarget, true).TotalSeconds <= 0.5) , TargetManager.ActiveTarget ), //Only use Archangel when there are 5 stacks up. //TODO - Want to add logic to make sure this isn't cast when dots are close to needing a refresh // - the goal is to make sure that right after this we can maximize mindblasts and mindflays. AltarboyComposites.CastSpell("Archangel", ret => ( AuraManager.HasMyAura("Dark Evangelism", Me, 5) && AuraManager.GetAuraTimeLeft("Vampiric Touch", TargetManager.ActiveTarget, true).TotalSeconds > 8 && AuraManager.GetAuraTimeLeft("Mind Flay", TargetManager.ActiveTarget, true).TotalSeconds <= 0.5) , Me ), //Shadow Word Death For Mana AltarboyComposites.CastSpell("Shadow Word: Death", ret => ( TargetManager.SafeToShadowWordDeath(TargetManager.ActiveTarget) && AltarboySettings.Instance.ShadowWordDeathForManaOnly && Me.ManaPercent <= AltarboySettings.Instance.ShadowWordDeathManaPercent ), TargetManager.ActiveTarget), //Shadow Word on CD (Not sure who would want this) AltarboyComposites.CastSpell("Shadow Word: Death", ret => ( TargetManager.SafeToShadowWordDeath(TargetManager.ActiveTarget) && AltarboySettings.Instance.ShadowWordDeathOnCD ), TargetManager.ActiveTarget), //Mind blast freely if we have at least ten seconds of ES left or if use wants to fire it on cooldown AltarboyComposites.CastSpell("Mind Blast", ret => Me.IsSafelyFacing(TargetManager.ActiveTarget) && (AuraManager.GetAuraTimeLeft("Empowered Shadow", Me, true).TotalSeconds > 9 || AltarboySettings.Instance.UseMindBlastOnCD) , TargetManager.ActiveTarget ), //Mind blast if we have at least 1 orb up and no ES at all. (Want to get ES up as fast as possible) AltarboyComposites.CastSpell("Mind Blast", ret => Me.IsSafelyFacing(TargetManager.ActiveTarget) && AuraManager.HasMyAura("Shadow Orb", Me, 1) , TargetManager.ActiveTarget), //Always use MB when you have 3 orbs AltarboyComposites.CastSpell("Mind Blast", ret => Me.IsSafelyFacing(TargetManager.ActiveTarget) && (AuraManager.HasMyAura("Shadow Orb", Me, 3) ), TargetManager.ActiveTarget), //Mind flay when when you have nothing else to do.. Try and clip to account for lag. AltarboyComposites.CastSpell("Mind Flay", ret => ( Me.IsSafelyFacing(TargetManager.ActiveTarget) && (AuraManager.GetAuraTimeLeft("Mind Flay", TargetManager.ActiveTarget, true).TotalSeconds <= AltarboySettings.Instance.ClippingDuration) ), TargetManager.ActiveTarget) ) ) )); }