상속: UnityEngine.ScriptableObject
예제 #1
0
 public DownloadPackage(
     Sources sources,
     IFolderCommands folderCommands)
     : base(sources)
 {
     this.folderCommands = folderCommands;
 }
 public InstallCommandArgs(Sources sources)
     : base(sources)
 {
 }
예제 #3
0
 public ListCommandArgs(Sources sources)
     : base(sources)
 {
 }
예제 #4
0
 public NuGetCommand(Sources sources)
 {
     this.Sources = sources;
     // Can only be called on main thread
     this.dataPath = Application.dataPath;
 }