protected void RestoreDevicePreview() { if (m_ConfigAsset.m_BackupPreviewToDisk == false) { return; } // Debug.Log("Restore"); m_Loading = true; m_NeedsBackup = false; m_ConfigAsset = ResolutionSettingsWindow.GetConfig(); // Load screenshots from temporary folder foreach (ScreenshotResolution resolution in m_ConfigAsset.m_Config.GetActiveResolutions()) { if (resolution.m_Texture != null) { continue; } string filename = Application.persistentDataPath + "/" + m_TempFolder + "/" + resolution.m_ResolutionName + ".png"; // Debug.Log ("Loading tmp image " + filename); if (!System.IO.File.Exists(filename)) { continue; } resolution.m_Texture = TextureExporter.LoadFromFile(filename); } m_Loading = false; }
public static PreviewConfigAsset GetConfig(bool allowCreation = true) { PreviewConfigAsset asset = null; if (allowCreation) { asset = AssetUtils.GetOrCreate <PreviewConfigAsset>("Assets/AlmostEngine/UniversalDevicePreview/Assets/Editor/UniversalDevicePreviewConfig.asset", "UniversalDevicePreviewConfig", "Assets/"); } else { asset = AssetUtils.GetFirst <PreviewConfigAsset>(); } if (asset == null) { return(null); } asset.m_Config.m_CaptureMode = ScreenshotTaker.CaptureMode.GAMEVIEW_RESIZING; asset.m_Config.m_CameraMode = ScreenshotConfig.CamerasMode.GAME_VIEW; asset.m_Config.m_ResolutionCaptureMode = ScreenshotConfig.ResolutionMode.CUSTOM_RESOLUTIONS; asset.m_Config.m_ShotMode = ScreenshotConfig.ShotMode.ONE_SHOT; asset.m_Config.m_StopTimeOnCapture = false; asset.m_Config.m_PlaySoundOnCapture = false; return(asset); }
void OnEnable() { m_ConfigAsset = GetConfig(); serializedObject = new SerializedObject(m_ConfigAsset); m_ConfigDrawer = new ScreenshotConfigDrawer(); m_ConfigDrawer.m_IsDevice = true; m_ConfigDrawer.Init(serializedObject, m_ConfigAsset, m_ConfigAsset.m_Config, serializedObject.FindProperty("m_Config")); }
void OnEnable() { if (m_ConfigAsset == null) { m_ConfigAsset = GetConfig(); } serializedObject = new SerializedObject(m_ConfigAsset); m_ConfigDrawer = new ScreenshotConfigDrawer(); m_ConfigDrawer.m_ShowDetailedDevice = true; m_ConfigDrawer.Init(serializedObject, m_ConfigAsset, m_ConfigAsset.m_Config, serializedObject.FindProperty("m_Config")); m_ConfigDrawer.m_Selector.m_ShowDetailedDevice = true; }
public static PreviewConfigAsset GetConfig() { PreviewConfigAsset asset = AssetUtils.GetFirstOrCreate <PreviewConfigAsset>("UniversalDevicePreviewConfig", "Assets/"); asset.m_Config.m_CaptureMode = ScreenshotTaker.CaptureMode.GAMEVIEW_RESIZING; asset.m_Config.m_CameraMode = ScreenshotConfig.CamerasMode.GAME_VIEW; asset.m_Config.m_ResolutionCaptureMode = ScreenshotConfig.ResolutionMode.CUSTOM_RESOLUTIONS; asset.m_Config.m_ShotMode = ScreenshotConfig.ShotMode.ONE_SHOT; asset.m_Config.m_StopTimeOnCapture = false; asset.m_Config.m_PlaySoundOnCapture = false; return(asset); }
void Reset() { // Debug.Log ("Reset"); m_ConfigAsset = ResolutionSettingsWindow.GetConfig(); DestroyManager(); if (m_Camera) { GameObject.DestroyImmediate(m_Camera.gameObject); } if (m_Canvas) { GameObject.DestroyImmediate(m_Canvas.gameObject); } m_IsUpdating = false; }