protected override void BaseSetup(Setup setup) { var nonSerialisedStates = new NonSerialisedInventoryItemStates(this.Session); var serialisedStates = new SerialisedInventoryItemStates(this.Session); var merge = this.Cache.Merger().Action(); merge(StandardId, v => { v.Name = "Standard Inventory Strategy"; v.AddAvailableToPromiseNonSerialisedState(nonSerialisedStates.Good); v.AddOnHandNonSerialisedState(nonSerialisedStates.Good); v.AddOnHandNonSerialisedState(nonSerialisedStates.SlightlyDamaged); v.AddOnHandNonSerialisedState(nonSerialisedStates.Defective); v.AddOnHandNonSerialisedState(nonSerialisedStates.Scrap); v.AddAvailableToPromiseSerialisedState(serialisedStates.Good); // Exclude serialisedStates.Sold // Exclude serialisedStates.InRent v.AddOnHandSerialisedState(serialisedStates.Good); v.AddOnHandSerialisedState(serialisedStates.SlightlyDamaged); v.AddOnHandSerialisedState(serialisedStates.Defective); v.AddOnHandSerialisedState(serialisedStates.Scrap); }); }
protected override void AppsSetup(Setup setup) { base.AppsSetup(setup); var nonSerialisedStates = new NonSerialisedInventoryItemStates(this.Session); var serialisedStates = new SerialisedInventoryItemStates(this.Session); new InventoryStrategyBuilder(this.Session) .WithUniqueId(StandardId) .WithName("Standard Inventory Strategy") .Build(); this.Standard.AddAvailableToPromiseNonSerialisedState(nonSerialisedStates.Good); this.Standard.AddOnHandNonSerialisedState(nonSerialisedStates.Good); this.Standard.AddOnHandNonSerialisedState(nonSerialisedStates.BeingRepaired); this.Standard.AddOnHandNonSerialisedState(nonSerialisedStates.SlightlyDamaged); this.Standard.AddOnHandNonSerialisedState(nonSerialisedStates.Defective); this.Standard.AddOnHandNonSerialisedState(nonSerialisedStates.Scrap); this.Standard.AddAvailableToPromiseSerialisedState(serialisedStates.Good); this.Standard.AddAvailableToPromiseSerialisedState(serialisedStates.Available); this.Standard.AddOnHandSerialisedState(serialisedStates.Good); this.Standard.AddOnHandSerialisedState(serialisedStates.BeingRepaired); this.Standard.AddOnHandSerialisedState(serialisedStates.SlightlyDamaged); this.Standard.AddOnHandSerialisedState(serialisedStates.Defective); this.Standard.AddOnHandSerialisedState(serialisedStates.Scrap); this.Standard.AddOnHandSerialisedState(serialisedStates.Available); // Exclude serialisedStates.Sold // Exclude serialisedStates.InRent this.Standard.AddOnHandSerialisedState(serialisedStates.Assigned); }
protected override void AppsSetup(Setup setup) { base.AppsSetup(setup); var dutchLocale = new Locales(this.Session).DutchNetherlands; var serialisedStates = new SerialisedInventoryItemStates(this.Session); var nonSerialisedStates = new NonSerialisedInventoryItemStates(this.Session); new InventoryTransactionReasonBuilder(this.Session) .WithName("Sales Order") .WithLocalisedName(new LocalisedTextBuilder(this.Session).WithText("Bestelling").WithLocale(dutchLocale).Build()) //TODO .WithUniqueId(SalesOrderId) .WithIsActive(true) .WithIsManualEntryAllowed(false) .WithIncreasesQuantityCommittedOut(true) // Increases Quantity .WithIncreasesQuantityExpectedIn(null) // Does not affect Quantity .WithIncreasesQuantityOnHand(null) // Does not affect Quantity .WithDefaultSerialisedInventoryItemState(serialisedStates.Good) .WithDefaultNonSerialisedInventoryItemState(nonSerialisedStates.Good) .Build(); new InventoryTransactionReasonBuilder(this.Session) .WithName("Outbound Shipment") .WithLocalisedName(new LocalisedTextBuilder(this.Session).WithText("Verscheping uitgaand").WithLocale(dutchLocale).Build()) .WithUniqueId(OutgoingShipmentId) .WithIsActive(true) .WithIsManualEntryAllowed(false) .WithIncreasesQuantityCommittedOut(false) // Decreases Quantity .WithIncreasesQuantityExpectedIn(null) // Does not affect Quantity .WithIncreasesQuantityOnHand(false) // Decreases Quantity .WithDefaultSerialisedInventoryItemState(serialisedStates.Good) .WithDefaultNonSerialisedInventoryItemState(nonSerialisedStates.Good) .Build(); new InventoryTransactionReasonBuilder(this.Session) .WithName("Inbound Shipment") .WithLocalisedName(new LocalisedTextBuilder(this.Session).WithText("Verscheping inkomend").WithLocale(dutchLocale).Build()) .WithUniqueId(IncomingShipmentId) .WithIsActive(true) .WithIsManualEntryAllowed(false) .WithIncreasesQuantityCommittedOut(null) // Decreases Quantity .WithIncreasesQuantityExpectedIn(null) // Does not affect Quantity .WithIncreasesQuantityOnHand(true) // Decreases Quantity .WithDefaultSerialisedInventoryItemState(serialisedStates.Good) .WithDefaultNonSerialisedInventoryItemState(nonSerialisedStates.Good) .Build(); new InventoryTransactionReasonBuilder(this.Session) .WithName("Theft") .WithLocalisedName(new LocalisedTextBuilder(this.Session).WithText("Diefstal").WithLocale(dutchLocale).Build()) .WithUniqueId(TheftId) .WithIsActive(true) .WithIsManualEntryAllowed(true) .WithIncreasesQuantityCommittedOut(null) // Does not affect Quantity .WithIncreasesQuantityExpectedIn(null) // Does not affect Quantity .WithIncreasesQuantityOnHand(false) // Decreases Quantity .WithDefaultSerialisedInventoryItemState(serialisedStates.Good) .WithDefaultNonSerialisedInventoryItemState(nonSerialisedStates.Good) .Build(); new InventoryTransactionReasonBuilder(this.Session) .WithName("Shrinkage") .WithLocalisedName(new LocalisedTextBuilder(this.Session).WithText("Inkrimping").WithLocale(dutchLocale).Build()) .WithUniqueId(ShrinkageId) .WithIsActive(true) .WithIsManualEntryAllowed(true) .WithIncreasesQuantityCommittedOut(null) // Does not affect Quantity .WithIncreasesQuantityExpectedIn(null) // Does not affect Quantity .WithIncreasesQuantityOnHand(false) // Decreases Quantity .WithDefaultSerialisedInventoryItemState(serialisedStates.Good) .WithDefaultNonSerialisedInventoryItemState(nonSerialisedStates.Good) .Build(); new InventoryTransactionReasonBuilder(this.Session) .WithName("Unknown") .WithLocalisedName(new LocalisedTextBuilder(this.Session).WithText("Onbekend").WithLocale(dutchLocale).Build()) .WithUniqueId(UnknownId) .WithIsActive(true) .WithIsManualEntryAllowed(true) .WithIncreasesQuantityCommittedOut(null) // Does not affect Quantity .WithIncreasesQuantityExpectedIn(null) // Does not affect Quantity .WithIncreasesQuantityOnHand(true) // Affects Quantity .WithDefaultSerialisedInventoryItemState(serialisedStates.Good) .WithDefaultNonSerialisedInventoryItemState(nonSerialisedStates.Good) .Build(); new InventoryTransactionReasonBuilder(this.Session) .WithName("State change") .WithLocalisedName(new LocalisedTextBuilder(this.Session).WithText("Status update").WithLocale(dutchLocale).Build()) .WithUniqueId(StateId) .WithIsActive(true) .WithIsManualEntryAllowed(false) .WithIncreasesQuantityCommittedOut(null) // Does not affect Quantity .WithIncreasesQuantityExpectedIn(null) // Does not affect Quantity .WithIncreasesQuantityOnHand(null) // Does not affect Quantity .WithDefaultSerialisedInventoryItemState(serialisedStates.Scrap) .WithDefaultNonSerialisedInventoryItemState(nonSerialisedStates.Scrap) .Build(); new InventoryTransactionReasonBuilder(this.Session) .WithName("Physical Count") .WithUniqueId(PhysicalCountId) .WithIsActive(true) .WithIsManualEntryAllowed(true) .WithIncreasesQuantityCommittedOut(null) // Does not affect Quantity .WithIncreasesQuantityExpectedIn(null) // Does not affect Quantity .WithIncreasesQuantityOnHand(true) // Increases Quantity .WithDefaultSerialisedInventoryItemState(serialisedStates.Good) .WithDefaultNonSerialisedInventoryItemState(nonSerialisedStates.Good) .Build(); new InventoryTransactionReasonBuilder(this.Session) .WithName("Consumption") .WithUniqueId(ConsumptionId) .WithIsActive(true) .WithIsManualEntryAllowed(false) .WithIncreasesQuantityCommittedOut(false) // Decreases Quantity .WithIncreasesQuantityExpectedIn(null) // Does not affect Quantity .WithIncreasesQuantityOnHand(false) // Decreases Quantity .WithDefaultSerialisedInventoryItemState(serialisedStates.Good) .WithDefaultNonSerialisedInventoryItemState(nonSerialisedStates.Good) .Build(); new InventoryTransactionReasonBuilder(this.Session) .WithName("Reservation") .WithUniqueId(ReservationId) .WithIsActive(true) .WithIsManualEntryAllowed(false) .WithIncreasesQuantityCommittedOut(true) // Increases Quantity .WithIncreasesQuantityExpectedIn(null) // Does not affect Quantity .WithIncreasesQuantityOnHand(null) // Does not affect Quantity .WithDefaultSerialisedInventoryItemState(serialisedStates.Good) .WithDefaultNonSerialisedInventoryItemState(nonSerialisedStates.Good) .Build(); }
protected override void BaseSetup(Setup setup) { var dutchLocale = new Locales(this.Session).DutchNetherlands; var serialisedStates = new SerialisedInventoryItemStates(this.Session); var nonSerialisedStates = new NonSerialisedInventoryItemStates(this.Session); var merge = this.Cache.Merger().Action(); var localisedName = new LocalisedTextAccessor(this.Meta.LocalisedNames); merge(SalesOrderId, v => { v.Name = "Sales Order"; localisedName.Set(v, dutchLocale, "Bestelling"); v.IsActive = true; v.IsManualEntryAllowed = false; v.IncreasesQuantityCommittedOut = true; // Increases Quantity v.IncreasesQuantityExpectedIn = null; // Does not affect Quantity v.IncreasesQuantityOnHand = null; // Does not affect Quantity v.DefaultSerialisedInventoryItemState = serialisedStates.Good; v.DefaultNonSerialisedInventoryItemState = nonSerialisedStates.Good; }); merge(OutgoingShipmentId, v => { v.Name = "Outbound Shipment"; localisedName.Set(v, dutchLocale, "Verscheping uitgaand"); v.IsActive = true; v.IsManualEntryAllowed = false; v.IncreasesQuantityCommittedOut = false; // Decreases Quantity v.IncreasesQuantityExpectedIn = null; // Does not affect Quantity v.IncreasesQuantityOnHand = false; // Decreases Quantity v.DefaultSerialisedInventoryItemState = serialisedStates.Good; v.DefaultNonSerialisedInventoryItemState = nonSerialisedStates.Good; }); merge(IncomingShipmentId, v => { v.Name = "Inbound Shipment"; localisedName.Set(v, dutchLocale, "Verscheping inkomend"); v.IsActive = true; v.IsManualEntryAllowed = false; v.IncreasesQuantityCommittedOut = null; // Decreases Quantity v.IncreasesQuantityExpectedIn = null; // Does not affect Quantity v.IncreasesQuantityOnHand = true; // Decreases Quantity v.DefaultSerialisedInventoryItemState = serialisedStates.Good; v.DefaultNonSerialisedInventoryItemState = nonSerialisedStates.Good; }); merge(TheftId, v => { v.Name = "Theft"; localisedName.Set(v, dutchLocale, "Diefstal"); v.IsActive = true; v.IsManualEntryAllowed = true; v.IncreasesQuantityCommittedOut = null; // Does not affect Quantity v.IncreasesQuantityExpectedIn = null; // Does not affect Quantity v.IncreasesQuantityOnHand = false; // Decreases Quantity v.DefaultSerialisedInventoryItemState = serialisedStates.Good; v.DefaultNonSerialisedInventoryItemState = nonSerialisedStates.Good; }); merge(ShrinkageId, v => { v.Name = "Theft"; localisedName.Set(v, dutchLocale, "Shrinkage"); v.IsActive = true; v.IsManualEntryAllowed = true; v.IncreasesQuantityCommittedOut = null; // Does not affect Quantity v.IncreasesQuantityExpectedIn = null; // Does not affect Quantity v.IncreasesQuantityOnHand = false; // Decreases Quantity v.DefaultSerialisedInventoryItemState = serialisedStates.Good; v.DefaultNonSerialisedInventoryItemState = nonSerialisedStates.Good; }); merge(UnknownId, v => { v.Name = "Unknown"; localisedName.Set(v, dutchLocale, "Onbekend"); v.IsActive = true; v.IsManualEntryAllowed = true; v.IncreasesQuantityCommittedOut = null; // Does not affect Quantity v.IncreasesQuantityExpectedIn = null; // Does not affect Quantity v.IncreasesQuantityOnHand = true; // Affects Quantity v.DefaultSerialisedInventoryItemState = serialisedStates.Good; v.DefaultNonSerialisedInventoryItemState = nonSerialisedStates.Good; }); merge(StateId, v => { v.Name = "State change"; localisedName.Set(v, dutchLocale, "Status update"); v.IsActive = true; v.IsManualEntryAllowed = false; v.IncreasesQuantityCommittedOut = null; // Does not affect Quantity v.IncreasesQuantityExpectedIn = null; // Does not affect Quantity v.IncreasesQuantityOnHand = null; // Does not affect Quantity v.DefaultSerialisedInventoryItemState = serialisedStates.Scrap; v.DefaultNonSerialisedInventoryItemState = nonSerialisedStates.Scrap; }); merge(PhysicalCountId, v => { v.Name = "Physical Count"; localisedName.Set(v, dutchLocale, "Stocktelling"); v.IsActive = true; v.IsManualEntryAllowed = true; v.IncreasesQuantityCommittedOut = null; // Does not affect Quantity v.IncreasesQuantityExpectedIn = null; // Does not affect Quantity v.IncreasesQuantityOnHand = true; // Increases Quantity v.DefaultSerialisedInventoryItemState = serialisedStates.Good; v.DefaultNonSerialisedInventoryItemState = nonSerialisedStates.Good; }); merge(ConsumptionId, v => { v.Name = "Consumption"; localisedName.Set(v, dutchLocale, "Verbruik"); v.IsActive = true; v.IsManualEntryAllowed = false; v.IncreasesQuantityCommittedOut = false; // Decreases Quantity v.IncreasesQuantityExpectedIn = null; // Does not affect Quantity v.IncreasesQuantityOnHand = false; // Decreases Quantity v.DefaultSerialisedInventoryItemState = serialisedStates.Good; v.DefaultNonSerialisedInventoryItemState = nonSerialisedStates.Good; }); merge(ReservationId, v => { v.Name = "Reservation"; localisedName.Set(v, dutchLocale, "Gereserveerd"); v.IsActive = true; v.IsManualEntryAllowed = false; v.IncreasesQuantityCommittedOut = true; // Increases Quantity v.IncreasesQuantityExpectedIn = null; // Does not affect Quantity v.IncreasesQuantityOnHand = null; // Does not affect Quantity v.DefaultSerialisedInventoryItemState = serialisedStates.Good; v.DefaultNonSerialisedInventoryItemState = nonSerialisedStates.Good; }); }