private void ProcessParts(ItemValue[] _parts, InvItem _item, int _playerId) { InvItem[] itemParts = new InvItem[_parts.Length]; for (int i = 0; i < _parts.Length; i++) { InvItem partItem = CreateInvItem (_parts [i], 1, _playerId); if (partItem != null && _parts [i].Parts != null) { ProcessParts (_parts [i].Parts, partItem, _playerId); } itemParts [i] = partItem; } _item.parts = itemParts; }
private InvItem CreateInvItem(ItemValue _itemValue, int _count, int _playerId) { if (_count > 0 && _itemValue != null && !_itemValue.Equals (ItemValue.None)) { int maxAllowed = ItemClass.list [_itemValue.type].Stacknumber.Value; string name = ItemClass.list [_itemValue.type].GetItemName (); if (_count > maxAllowed) { Log.Out ("Player with ID " + _playerId + " has stack for \"" + name + "\" greater than allowed (" + _count + " > " + maxAllowed + ")"); } InvItem item = null; if (_itemValue.HasQuality) { item = new InvItem (name, _count, _itemValue.Quality); } else { item = new InvItem (name, _count); } return item; } else { return null; } }