protected override void CreateWorld() { groundTileArray = new Ground[17,27]; platformTileArray = new Platform[17, 27]; spikesTileArray = new Spikes[17, 27]; for (int i = 0; i < 17; i++) { for (int j = 0; j < 27; j++) { if (intTileArray[i, j] == 1) groundTileArray[i, j] = new Ground(video, new System.Drawing.Point(j*30, i*30)); if (intTileArray[i, j] == 2) platformTileArray[i, j] = new Platform(video, new System.Drawing.Point(j * 30, i * 30)); if (intTileArray[i, j] == 3) spikesTileArray[i, j] = new Spikes(video, new System.Drawing.Point(j * 30, i * 30)); } } }
protected override void CreateWorld() { groundTileArray = new Ground[17, 27]; platformTileArray = new Platform[17, 27]; spikesTileArray = new Spikes[17, 27]; for (int i = 0; i < 17; i++) { for (int j = 0; j < 27; j++) { if (intTileArray[i, j] == 1) { groundTileArray[i, j] = new Ground(video, new System.Drawing.Point(j * 30, i * 30)); } if (intTileArray[i, j] == 2) { platformTileArray[i, j] = new Platform(video, new System.Drawing.Point(j * 30, i * 30)); } if (intTileArray[i, j] == 3) { spikesTileArray[i, j] = new Spikes(video, new System.Drawing.Point(j * 30, i * 30)); } } } }