public GamePage() { this.InitializeComponent(); // Create the game. var launchArguments = string.Empty; _game = MonoGame.Framework.XamlGame <AlienAttackGame> .Create(launchArguments, Window.Current.CoreWindow, swapChainPanel); }
public AlienAttackGame() { Instance = this; _graphics = new GraphicsDeviceManager(this); // set our screen size based on the device _graphics.PreferredBackBufferWidth = ScreenWidth; _graphics.PreferredBackBufferHeight = ScreenHeight; Content.RootDirectory = "Content"; }