public static Treap Treapify(int[] x, int[] y) { Treap Root = new Treap(); for (int i = 0; i < 11; i++) { Root = Root.Grow(x[i], y[i]); } return Root; }
public static Treap Treapify(int[] numbers) { Random dice = new Random(); Treap Root = new Treap(); foreach (int number in numbers) Root = Root.Grow(number, dice.Next()); return Root; }
public static Treap Treapify(int[] x, int[] y) { Treap Root = new Treap(); for (int i = 0; i < 11; i++) { Root = Root.Grow(x[i], y[i]); } return(Root); }
public static Treap Treapify(int[] numbers) { Random dice = new Random(); Treap Root = new Treap(); foreach (int number in numbers) { Root = Root.Grow(number, dice.Next()); } return(Root); }