/// <summary>
        /// 单源最短路径会把一个点到其它所有点的最短路径算出来
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="graph"></param>
        /// <param name="source"></param>
        /// <param name="weightFuc"></param>
        /// <returns></returns>
        public static bool BellmanFord <T>(
            this AdjacencyListGraph <T> graph,
            AdjacencyVertex <T> source,
            Func <AdjacencyListGraph <T>, AdjacencyVertex <T>, AdjacencyVertex <T>, int> weightFuc
            ) where T : IEquatable <T>
        {
            graph.InitializeSingleSource(source);

            for (int i = 1; i <= graph.VertexLenght; i++)
            {
                foreach (var edge in graph.GetEdges())
                {
                    graph.Relax(edge.Start, edge.End, weightFuc);
                }
            }

            foreach (var edge in graph.GetEdges())
            {
                if (edge.Start.WeightBound >
                    Add(edge.End.WeightBound, weightFuc(graph, edge.Start, edge.End)))
                {
                    return(false);
                }
            }

            return(true);
        }
        /// <summary>
        /// 单源最短路径会把一个点到其它所有点的最短路径算出来
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="graph"></param>
        /// <param name="source"></param>
        /// <param name="weightFuc"></param>
        /// <returns></returns>
        public static void Dijkstra <T>(
            this AdjacencyListGraph <T> graph,
            AdjacencyVertex <T> source,
            Func <AdjacencyListGraph <T>, AdjacencyVertex <T>, AdjacencyVertex <T>, int> weightFuc
            ) where T : IEquatable <T>
        {
            graph.InitializeSingleSource(source);

            var calcVertexs = new List <AdjacencyVertex <T> >();

            var vertexs = graph.GetVertexs().ToList();

            //不想再增加AdjacencyVertex对象的负担了

            var queue = new ExtentionBinanyHeap <AdjacencyVertex <T> >
                        (
                vertexs,
                (first, second) =>
            {
                return(first.WeightBound < second.WeightBound);
            }
                        );

            //  while (!queue.IsEmpty) 竟然把while写成if有才
            while (!queue.IsEmpty)
            {
                var min = queue.Extract();

                Console.WriteLine("calcVertex");
                Console.WriteLine(min);

                calcVertexs.Add(min);

                var edges = graph.GetVertexEdge(min);
                foreach (var edge in edges)
                {
                    var oldWeight = edge.End.WeightBound;
                    Relax(graph, edge.Start, edge.End, weightFuc);

                    //没有索引位置一下让我傻逼了!网上找了一下也是有调整的。
                    if (oldWeight != edge.End.WeightBound)
                    {
                        queue.UpdateKey(edge.End, edge.End);
                    }
                }
            }
        }
        /// <summary>
        /// 有向无回路图
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="graph"></param>
        /// <param name="source"></param>
        /// <param name="weightFuc"></param>
        /// <returns></returns>
        public static void DAGShortestPath <T>(
            this AdjacencyListGraph <T> graph,
            AdjacencyVertex <T> source,
            Func <AdjacencyListGraph <T>, AdjacencyVertex <T>, AdjacencyVertex <T>, int> weightFuc
            ) where T : IEquatable <T>
        {
            graph.TopologicalSort();

            graph.InitializeSingleSource(source);

            var vertexs = graph.GetVertexs();

            foreach (var orderVertex in vertexs)
            {
                var edges = graph.GetVertexEdge(orderVertex);

                foreach (var edge in edges)
                {
                    graph.Relax(edge.Start, edge.End, weightFuc);
                }
            }
        }