public CharacterCamera() { _rotation = new RotationalConstraints { Down = 80, Side = 180, Up = 80 }; _distance = new DistanceSettings { Minimum = 0.2f, Maximum = 2f }; }
public ThirdPersonCamera() { _rotation = new RotationalConstraints { Down = 80, Side = 180, Up = 80 }; _distance = new DistanceSettings(); _wallAvoidance = new WallAvoidanceSettings(); _focus = new FocusSettings { TrackFocus = false }; _focused = new ReactiveProperty <Transform>(); }