public void SendDeleteGoods(string status, string playerId) { var data = new CollectionGoods(playerId, 0, 0, 0); var message = new Message("0330" + status, data); var str = JsonConvert.SerializeObject(message); ws.Send(str); }
public void SendUpdateGoods(string status, string playerId, int unicoin, int cosmostone, int oxygentank) { var data = new CollectionGoods(playerId, unicoin, cosmostone, oxygentank); var message = new Message("0340" + status, data); var str = JsonConvert.SerializeObject(message); ws.Send(str); }
public void CommitGoods(CollectionGoods data) { CurrentPlayerData.unicoin = data.uniCoin; CurrentPlayerData.cosmostone = data.cosmoStone; CurrentPlayerData.oxygentank = data.oxygenTank; if (Common.StateBar.Instance != null) { Common.StateBar.Instance.UpdateState(); } }