internal BufferedSocketContext(SocketBufferManager buffManager, ClientManager clientManager) { BufferManager = buffManager; ClientManager = clientManager; }
internal ReceiveBufferedContext(SocketBufferManager buffManager, ClientManager clientManager) : base(buffManager, clientManager) { }
internal SocketBufferStream(SocketBufferManager bufferManager) { _bufferManager = bufferManager; _buffers = new List <SocketBuffer>(); _state = DeserializationState.DeserializingLength; }