예제 #1
0
        public override bool Equals(object obj)
        {
            if (obj is NodeIdentity)
            {
                NodeIdentity other = obj as NodeIdentity;

                if (PartitionId == null)
                {
                    PartitionId = string.Empty;
                }

                if (other.PartitionId == null)
                {
                    other.PartitionId = string.Empty;
                }

                if (other.NodeName == NodeName)
                {
                    if (other.PartitionId != null && PartitionId != null)
                    {
                        return(other.PartitionId.Equals(PartitionId));
                    }

                    return(false);
                }
            }
            else if (obj is string)
            {
                return((string)obj == NodeName);
            }
            return(false);
        }
예제 #2
0
        public void ReAssignPriority(Alachisoft.NCache.Config.Dom.NodeIdentity leavingNode)
        {
            foreach (Alachisoft.NCache.Config.Dom.NodeIdentity node in NodeIdentities)
            {
                if (leavingNode.NodeName == node.NodeName)
                {
                    leavingNode.NodePriority = node.NodePriority;
                }
            }

            foreach (Alachisoft.NCache.Config.Dom.NodeIdentity oldNode in NodeIdentities)
            {
                if (oldNode.NodePriority > leavingNode.NodePriority)
                {
                    oldNode.NodePriority = oldNode.NodePriority - 1;
                }
            }
        }
예제 #3
0
        public void ReAssignPriority(NodeIdentity leavingNode)
        {
            foreach (NodeIdentity node in NodeIdentities)
            {
                if (leavingNode.NodeName == node.NodeName)
                {
                    leavingNode.NodePriority = node.NodePriority;
                }
            }

            foreach (NodeIdentity oldNode in NodeIdentities)
            {
                if (oldNode.NodePriority > leavingNode.NodePriority)
                {
                    oldNode.NodePriority = oldNode.NodePriority - 1;
                }
            }
        }