예제 #1
0
 public abstract void Write(BuilderContext context);
예제 #2
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 public IdTableWriter(BuilderContext context)
 {
     _context = context;
     _ids     = new List <int>();
 }
예제 #3
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        private void WriteDirectory(BuilderContext context)
        {
            MetadataRef startPos = context.DirectoryWriter.Position;

            int currentChild = 0;
            int numDirs      = 0;

            while (currentChild < _children.Count)
            {
                long thisBlock  = _children[currentChild].Node.InodeRef.Block;
                int  firstInode = _children[currentChild].Node.InodeNumber;

                int count = 1;
                while (currentChild + count < _children.Count &&
                       _children[currentChild + count].Node.InodeRef.Block == thisBlock &&
                       _children[currentChild + count].Node.InodeNumber - firstInode < 0x7FFF)
                {
                    ++count;
                }

                DirectoryHeader hdr = new DirectoryHeader()
                {
                    Count       = count - 1,
                    InodeNumber = firstInode,
                    StartBlock  = (int)thisBlock
                };

                hdr.WriteTo(context.IoBuffer, 0);
                context.DirectoryWriter.Write(context.IoBuffer, 0, hdr.Size);

                for (int i = 0; i < count; ++i)
                {
                    Entry           child  = _children[currentChild + i];
                    DirectoryRecord record = new DirectoryRecord()
                    {
                        Offset      = (ushort)child.Node.InodeRef.Offset,
                        InodeNumber = (short)(child.Node.InodeNumber - firstInode),
                        Type        = child.Node.Inode.Type,
                        Name        = child.Name
                    };

                    record.WriteTo(context.IoBuffer, 0);
                    context.DirectoryWriter.Write(context.IoBuffer, 0, record.Size);

                    if (child.Node.Inode.Type == InodeType.Directory ||
                        child.Node.Inode.Type == InodeType.ExtendedDirectory)
                    {
                        ++numDirs;
                    }
                }

                currentChild += count;
            }

            long size = context.DirectoryWriter.DistanceFrom(startPos);

            if (size > uint.MaxValue)
            {
                throw new NotImplementedException("Writing large directories");
            }

            NumLinks = numDirs + 2; // +1 for self, +1 for parent

            _inode.StartBlock = (uint)startPos.Block;
            _inode.Offset     = (ushort)startPos.Offset;
            _inode.FileSize   = (uint)size + 3; // For some reason, always +3
        }
예제 #4
0
        /// <summary>
        /// Writes the file system to an existing stream.
        /// </summary>
        /// <param name="output">The stream to write to.</param>
        /// <remarks>The <c>output</c> stream must support seeking and writing.</remarks>
        public void Build(Stream output)
        {
            if (output == null)
            {
                throw new ArgumentNullException("output");
            }

            if (!output.CanWrite)
            {
                throw new ArgumentException("Output stream must be writable", "output");
            }

            if (!output.CanSeek)
            {
                throw new ArgumentException("Output stream must support seeking", "output");
            }

            _context = new BuilderContext()
            {
                RawStream     = output,
                DataBlockSize = DefaultBlockSize,
                IoBuffer      = new byte[DefaultBlockSize],
            };

            MetablockWriter inodeWriter = new MetablockWriter();
            MetablockWriter dirWriter   = new MetablockWriter();
            FragmentWriter  fragWriter  = new FragmentWriter(_context);
            IdTableWriter   idWriter    = new IdTableWriter(_context);

            _context.AllocateInode   = AllocateInode;
            _context.AllocateId      = idWriter.AllocateId;
            _context.WriteDataBlock  = WriteDataBlock;
            _context.WriteFragment   = fragWriter.WriteFragment;
            _context.InodeWriter     = inodeWriter;
            _context.DirectoryWriter = dirWriter;

            _nextInode = 1;

            SuperBlock superBlock = new SuperBlock();

            superBlock.Magic         = SuperBlock.SquashFsMagic;
            superBlock.CreationTime  = DateTime.Now;
            superBlock.BlockSize     = (uint)_context.DataBlockSize;
            superBlock.Compression   = 1; // DEFLATE
            superBlock.BlockSizeLog2 = (ushort)Utilities.Log2(superBlock.BlockSize);
            superBlock.MajorVersion  = 4;
            superBlock.MinorVersion  = 0;

            output.Position = superBlock.Size;

            GetRoot().Reset();
            GetRoot().Write(_context);
            fragWriter.Flush();
            superBlock.RootInode      = GetRoot().InodeRef;
            superBlock.InodesCount    = _nextInode - 1;
            superBlock.FragmentsCount = (uint)fragWriter.FragmentCount;
            superBlock.UidGidCount    = (ushort)idWriter.IdCount;

            superBlock.InodeTableStart = output.Position;
            inodeWriter.Persist(output);

            superBlock.DirectoryTableStart = output.Position;
            dirWriter.Persist(output);

            if (fragWriter.FragmentCount > 0)
            {
                superBlock.FragmentTableStart = output.Position;
                fragWriter.Persist();
            }
            else
            {
                superBlock.FragmentTableStart = -1;
            }

            superBlock.LookupTableStart = -1;

            if (idWriter.IdCount > 0)
            {
                superBlock.UidGidTableStart = output.Position;
                idWriter.Persist();
            }
            else
            {
                superBlock.UidGidTableStart = -1;
            }

            superBlock.ExtendedAttrsTableStart = -1;

            superBlock.BytesUsed = output.Position;

            // Pad to 4KB
            long end = Utilities.RoundUp(output.Position, 4 * Sizes.OneKiB);

            if (end != output.Position)
            {
                byte[] padding = new byte[(int)(end - output.Position)];
                output.Write(padding, 0, padding.Length);
            }

            // Go back and write the superblock
            output.Position = 0;
            byte[] buffer = new byte[superBlock.Size];
            superBlock.WriteTo(buffer, 0);
            output.Write(buffer, 0, buffer.Length);
            output.Position = end;
        }