public void ActorSystemSettingsShouldStoreAndRetrieveSetup() { var setup = new DummySetup("Ardbeg"); var setups = ActorSystemSetup.Create(setup); setups.Get <DummySetup>().Should().Be(new Option <DummySetup>(setup)); setups.Get <DummySetup2>().Should().Be(Option <DummySetup2> .None); }
public void ActorSystemSettingsShouldReplaceSetupIfAlreadyDefined() { var setup1 = new DummySetup("Ardbeg"); var setup2 = new DummySetup("Ledaig"); var setups = ActorSystemSetup.Empty.WithSetup(setup1).WithSetup(setup2); setups.Get <DummySetup>().Should().Be(new Option <DummySetup>(setup2)); }
public void ActorSystemSettingsShouldBeCreatedWithSetOfSetups() { var setup1 = new DummySetup("Ardbeg"); var setup2 = new DummySetup2("Ledaig"); var setups = ActorSystemSetup.Create(setup1, setup2); setups.Get <DummySetup>().HasValue.Should().BeTrue(); setups.Get <DummySetup2>().HasValue.Should().BeTrue(); setups.Get <DummySetup3>().HasValue.Should().BeFalse(); }
public void ActorSystemSettingsShouldProvideFluentInterface() { var setup1 = new DummySetup("Ardbeg"); var setup2 = new DummySetup("Ledaig"); var setup3 = new DummySetup2("Blantons"); var setups = setup1.And(setup2).And(setup3); setups.Get <DummySetup>().Should().Be(new Option <DummySetup>(setup2)); setups.Get <DummySetup2>().Should().Be(new Option <DummySetup2>(setup3)); }
public void ActorSystemSettingsShouldBeAvailableFromExtendedActorSystem() { ActorSystem system = null; try { var setup = new DummySetup("Eagle Rare"); system = ActorSystem.Create("name", ActorSystemSetup.Create(setup)); system.Settings.Setup.Get <DummySetup>().Should().Be(new Option <DummySetup>(setup)); } finally { system?.Terminate().Wait(TimeSpan.FromSeconds(5)); } }