/// <summary> /// Setup the UI box for the specified fighter /// </summary> /// <param name="fighter"></param> /// <returns></returns> public UIBox AddFighterInfo(ActiveFighter fighter) { Items.Clear(); Items.Add(new UIText("AI Player", new Point(14, 16), 0.4f, Color.White, GTA.Font.ChaletComprimeCologne, false)); Items.Add(new UIText(fighter.Team.TeamInfo.FriendlyName, new Point(14, 35), 0.4f, Color.White, GTA.Font.ChaletComprimeCologne, false)); Items.Add(new UIText("KILLED", new Point(78, 5), 0.34f, Color.White, GTA.Font.Monospace, false)); Items.Add(new UIRectangle(new Point(166, 40), new Size(21, 13), Color.FromArgb(180, fighter.Team.Color))); imageAsset = fighter.Team.TeamInfo.AltImageAsset; return this; }
/// <summary> /// Set active target for vehicle mission natives. /// </summary> /// <param name="fighter"></param> public void SetActiveTarget(ActiveFighter fighter) { var pos = fighter.ManagedPed.Position; Function.Call(Hash.TASK_PLANE_MISSION, ManagedPed.Handle, ManagedVehicle.Handle, fighter.ManagedVehicle.Handle, fighter.ManagedPed.Handle, pos.X, pos.Y, pos.Z, 6, 70.0, -1.0, 30.0, 500, 50); ActiveTarget = fighter; }
public static void StopUpdate(ActiveFighter fighter) { _activeTeams[fighter.Team.Index].ActiveFighters.Remove(fighter); }
/// <summary> /// Find the team with the least members and assign it to the fighter. /// </summary> /// <param name="newFighter">Target fighter.</param> /// <param name="activeFighters">Active fighters.</param> public static void SetupTeam(ActiveFighter newFighter) { var memberCounts = _activeTeams.Select(x => x.ActiveFighters.Count).ToList(); var team = _activeTeams[memberCounts.IndexOf(memberCounts.Min())]; newFighter.AssignTeam(team); team.ActiveFighters.Add(newFighter); }
/// <summary> /// Set active target for vehicle mission natives. /// </summary> /// <param name="fighter"></param> public void SetActiveTarget(ActiveFighter fighter) { var pos = fighter.ManagedPed.Position; Function.Call(Hash.TASK_PLANE_MISSION, ManagedPed.Handle, ManagedVehicle.Handle, fighter.ManagedVehicle.Handle, fighter.ManagedPed.Handle, pos.X, pos.Y, pos.Z, 6, 70.0, -1.0, 30.0, 500, 50); ActiveTarget = fighter; }
/// <summary> /// Fight against the specifed fighter. /// </summary> /// <param name="fighter"></param> public void FightAgainst(ActiveFighter fighter) { ManagedPed.Ped.Task.FightAgainst(fighter.ManagedPed.Ped); }
/// <summary> /// Fight against the specifed fighter. /// </summary> /// <param name="fighter"></param> public void FightAgainst(ActiveFighter fighter) { ManagedPed.Ped.Task.FightAgainst(fighter.ManagedPed.Ped); }