public void Draw(Renderer renderer) { if (currentFrame >= frames.Count) return; renderer.DrawTexturedQuad(frames[currentFrame].texture, frames[currentFrame].aabb); }
public void Draw(Renderer renderer) { renderer.DrawTexturedQuad(texture, box); renderer.DrawBox(box, new Color4(1, 1, 1, 0), new Color4(1, 0, 0, 1)); }