public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // Frame rate is 30 fps by default for Windows Phone. // Divide by 2 to make it 60 fps TargetElapsedTime = TimeSpan.FromTicks(333333 / 2); IsFixedTimeStep = true; IsMouseVisible = true; // Extend battery life under lock. //InactiveSleepTime = TimeSpan.FromSeconds(1); CCApplication application = new AppDelegate(this, graphics); Components.Add(application); }