/// <summary> /// 设置报警温度 /// </summary> /// <param name="crossingId"></param> /// <param name="alarmTemp"></param> /// <returns></returns> public static JsonMessage AlarmTemp(string crossingId, string alarmTemp) { var msg = new JsonMessage { Success = false, Message = "parameter error" }; dynamic list = CrossingService.GetIP_IsOnline(crossingId); if (list != null) { //bool isOnline = list.IsOnline; string ip = list.CrsIp; Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPAddress ipAddress = IPAddress.Parse(ip); bool conn = TcpConn.ConnectWithTimeout(socket, new IPEndPoint(ipAddress, 5000), 2000); //超时2秒 try { float f = float.Parse(alarmTemp); byte[] c = BitConverter.GetBytes(f); string dd = "EF EF 07 0E " + Common.ByteToHexStr2(c).TrimEnd(' '); if (conn) { var sum = dd.Split(' ').Select(i => Convert.ToInt32(i, 16)).Sum(); var s = Convert.ToString(sum, 16); var result = s.Substring(1, s.Length - 1); string send = dd + result; var aa = Common.StrToHexByte(send); socket.Send(aa); // Sends some data Thread.Sleep(500); var data = socket.Receive(new byte[9]); // Receives some data back (blocks execution) //Thread.Sleep(500); msg.Success = true; msg.Message = ip + "设置报警温度:" + f + "℃成功" + data; msg.Title = "设置报警温度"; } else { msg.Success = false; msg.Message = ip + ":通讯网络错误!"; msg.Title = "设置报警温度"; } socket.Dispose(); } catch (Exception e) { socket.Dispose(); msg.Success = false; msg.Message = ip + ":通讯网络错误!" + e.Message; msg.Title = "设置报警温度"; } //InertLogs(list.CrsName, msg.Title, msg.Message); } return(msg); }
/// <summary> /// 关闭报警 /// </summary> /// <param name="crossingId"></param> /// <param name="closeAlarm"></param> /// <returns></returns> public static JsonMessage CloseAlarm(string crossingId, string closeAlarm) { var msg = new JsonMessage { Success = false, Message = "parameter error" }; dynamic list = CrossingService.GetIP_IsOnline(crossingId); if (list != null) { // bool isOnline = list.IsOnline; string ip = list.CrsIp; if (closeAlarm == "1" || closeAlarm.ToLower() == "true") { Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPAddress ipAddress = IPAddress.Parse(ip); bool conn = TcpConn.ConnectWithTimeout(socket, new IPEndPoint(ipAddress, 5000), 2000); //超时2秒 try { if (conn) { string send = "EF EF 04 15 00 F7"; var data = Common.StrToHexByte(send); socket.Send(data); Thread.Sleep(500); msg.Success = true; msg.Message = ip + "报警信息关闭成功"; msg.Title = "关闭该次报警提醒"; } else { msg.Success = false; msg.Message = ip + "通讯网络错误!"; msg.Title = "关闭该次报警提醒"; } socket.Dispose(); } catch (Exception e) { socket.Dispose(); msg.Success = false; msg.Message = ip + "通讯网络错误!" + e.Message; msg.Title = "关闭该次报警提醒"; } } else { msg.Success = false; msg.Message = ip + "关闭该次报警提醒失败!"; msg.Title = "关闭该次报警提醒"; } //InertLogs(list.CrsName, msg.Title, msg.Message); } return(msg); }
public static JsonMessage OnOrOff(string crossingId, string onOrOff, string ctrlName) { var msg = new JsonMessage { Success = false, Message = "parameter error" }; dynamic list = CrossingService.GetIP_IsOnline(crossingId); if (list != null) { //bool isOnline = list.IsOnline; string ip = list.CrsIp; Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPAddress ipAddress = IPAddress.Parse(ip); bool conn = TcpConn.ConnectWithTimeout(socket, new IPEndPoint(ipAddress, 5000), 2000); //超时2秒 try { if (conn) { string send = onOrOff; var data = Common.StrToHexByte(send); socket.Send(data); // Sends some data Thread.Sleep(500); var result = socket.Receive(new byte[6]); // Receives some data back (blocks execution) msg.Success = true; msg.Message = send; msg.Title = ctrlName; } else { msg.Success = false; msg.Message = ip + "通讯网络错误!"; msg.Title = ctrlName; } socket.Dispose(); } catch (Exception e) { msg.Success = false; msg.Message = ip + "通讯网络错误!" + e.Message; msg.Title = ctrlName; } // InertLogs(list.CrsName, msg.Title, msg.Message,ipAddress,browser); } return(msg); }
public static void InSertDb(List <dynamic> para) { // System.Threading.Tasks.Parallel.For - for 循环的并行运算 Parallel.ForEach(para, new ParallelOptions() { MaxDegreeOfParallelism = 4 }, (i, parallelLoopStat) => { Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPAddress ipAddress = IPAddress.Parse(i.crsIp); bool conn = TcpConn.ConnectWithTimeout(clientSocket, new IPEndPoint(ipAddress, 5000), 2000); //超时2秒 if (conn) { // Log.Info($"Ip={i.crsIp}&Msg=Socket连接成功"); try { // Log.Info($"Ip={i.crsIp}&Msg=获取设备状态..."); string send = "EF EF 04 14 00 F6"; var msg = Common.StrToHexByte(send); try { clientSocket.Send(msg); // Sends some data BitConverter.ToString(msg, 0)) } catch (Exception e) { // clientSocket.Shutdown(SocketShutdown.Both);//可去除 clientSocket.Dispose(); Console.WriteLine($"Ip={i.crsIp}&Msg=SendData:{e.Message}"); // UpdateIsOnline(false, i.crsCode); //Console.WriteLine($"Ip={i.crsIp}&Msg=Crossing更新离线状态成功"); var model = GetMDevstatusByCrsCode(i.crsCode); if (IsExist(i.crsCode)) { UpdateOnline(model); // Console.WriteLine($"Ip={i.crsIp}&Msg=crossingstatus更新离线成功"); } else { InsertOnline(model); // Console.WriteLine($"Ip={i.crsIp}&Msg=crossingstatus插入离线状态成功"); } //continue; // parallelLoopStat.Break(); return;//不加return,可能会发生该进程资源未释放。 } var buffer = new byte[103]; try { clientSocket.Receive(buffer); // Receives some data back (blocks execution) } catch (Exception e) { // clientSocket.Shutdown(SocketShutdown.Both);//可去除 clientSocket.Dispose(); Console.WriteLine($"Ip={i.crsIp}&Msg=Receive:{e.Message}"); // UpdateIsOnline(false, i.crsCode); // Console.WriteLine($"Ip={i.crsIp}&Msg=Crossing更新离线状态成功"); var model = GetMDevstatusByCrsCode(i.crsCode); if (IsExist(i.crsCode)) { UpdateOnline(model); // Console.WriteLine($"Ip={i.crsIp}&Msg=crossingstatus更新离线成功"); } else { InsertOnline(model); // Console.WriteLine($"Ip={i.crsIp}&Msg=crossingstatus插入离线状态成功"); } //continue; // parallelLoopStat.Break(); return;//不加return,可能会发生该进程资源未释放。 } try { var response = BitConverter.ToString(buffer, 0); // Receives some data back (blocks execution) AB-CD-09-08-2A-E8-07-00-00-00-A243 var dataArr = response.Replace("-", ""); var byteDataArr = Common.StrToHexByte(dataArr); //8421码按位与操作 var cameraTwo = (byteDataArr[4] & 0x08) == 0x08; var cameraOne = (byteDataArr[4] & 0x04) == 0x04; var fot = (byteDataArr[4] & 0x02) == 0x02; var router = (byteDataArr[4] & 0x01) == 0x01; var fan = (byteDataArr[4] & 0x10) == 0x10; var acb = (byteDataArr[4] & 0x20) == 0x20; var cameraThree = (byteDataArr[4] & 0x40) == 0x40; var tempAlarm = (byteDataArr[5] & 0x01) == 0x01; var esAlarm = (byteDataArr[5] & 0x02) == 0x02; byte[] coolingTempbyte = new byte[4]; coolingTempbyte[0] = byteDataArr[6]; coolingTempbyte[1] = byteDataArr[7]; coolingTempbyte[2] = byteDataArr[8]; coolingTempbyte[3] = byteDataArr[9]; var coolingTemp = BitConverter.ToSingle(coolingTempbyte, 0); if (float.IsNaN(coolingTemp)) { coolingTemp = 0f; } byte[] alarmTempbyte = new byte[4]; alarmTempbyte[0] = byteDataArr[10]; alarmTempbyte[1] = byteDataArr[11]; alarmTempbyte[2] = byteDataArr[12]; alarmTempbyte[3] = byteDataArr[13]; var alarmTemp = BitConverter.ToSingle(alarmTempbyte, 0); if (float.IsNaN(alarmTemp)) { alarmTemp = 0f; } byte[] caseTempbyte = new byte[4]; caseTempbyte[0] = byteDataArr[14]; caseTempbyte[1] = byteDataArr[15]; caseTempbyte[2] = byteDataArr[16]; caseTempbyte[3] = byteDataArr[17]; var caseTemp = BitConverter.ToSingle(caseTempbyte, 0); byte[] esSumbyte = new byte[4]; esSumbyte[0] = byteDataArr[18]; esSumbyte[1] = byteDataArr[19]; esSumbyte[2] = byteDataArr[20]; esSumbyte[3] = byteDataArr[21]; var esSum = BitConverter.ToInt32(esSumbyte, 0); byte[] switchOnSumbyte = new byte[4]; switchOnSumbyte[0] = byteDataArr[22]; switchOnSumbyte[1] = byteDataArr[23]; switchOnSumbyte[2] = byteDataArr[24]; switchOnSumbyte[3] = byteDataArr[25]; var switchOnSum = BitConverter.ToInt32(switchOnSumbyte, 0); byte[] switchIntbyte = new byte[4]; switchIntbyte[0] = byteDataArr[26]; switchIntbyte[1] = byteDataArr[27]; switchIntbyte[2] = byteDataArr[28]; switchIntbyte[3] = byteDataArr[29]; var switchInt = BitConverter.ToInt32(switchIntbyte, 0); byte[] aliveTimebyte = new byte[4]; aliveTimebyte[0] = byteDataArr[30]; aliveTimebyte[1] = byteDataArr[31]; aliveTimebyte[2] = byteDataArr[32]; aliveTimebyte[3] = byteDataArr[33]; var aliveTime = BitConverter.ToInt32(aliveTimebyte, 0); byte[] voltageByte = new byte[4]; voltageByte[0] = byteDataArr[34]; voltageByte[1] = byteDataArr[35]; voltageByte[2] = byteDataArr[36]; voltageByte[3] = byteDataArr[37]; var voltage = BitConverter.ToSingle(voltageByte, 0); byte[] thresholdVoltageByte = new byte[4]; thresholdVoltageByte[0] = byteDataArr[38]; thresholdVoltageByte[1] = byteDataArr[39]; thresholdVoltageByte[2] = byteDataArr[40]; thresholdVoltageByte[3] = byteDataArr[41]; var thresholdVoltage = BitConverter.ToSingle(thresholdVoltageByte, 0); MtbDevStatus model = new MtbDevStatus { ACB = acb, AlarmTemp = alarmTemp, CameraOne = cameraOne, CameraTwo = cameraTwo, CameraThree = cameraThree, CaseTemp = caseTemp, CoolingTemp = coolingTemp, CreateDate = DateTime.Now, CrsCode = i.crsCode, SubCode = i.subCode, ESAlarm = esAlarm, ESSum = esSum, SwitchInt = switchInt, SwitchOnSum = switchOnSum, FOT = fot, Router = router, Fan = fan, TempAlarm = tempAlarm, //CrsName = i.CrsName, AliveTime = aliveTime, IsOnline = true, Voltage = voltage, ThresholdVoltage = thresholdVoltage }; //try //{ // // UpdateIsOnline(true, i.crsCode); // //Log.Info($"Ip={i.crsIp}&Msg=Crossing更新在线状态成功"); //} //catch (Exception e) //{ // Console.WriteLine($"Ip={i.crsIp}&Msg=Crossing更新在线状态异常:{e.Message}"); //} if (IsExist(i.crsCode)) { try { UpdateOnline(model); // Log.Info($"Ip={i.crsIp}&Msg=crossingstatus更新在线状态成功"); } catch (Exception e) { Console.WriteLine($"Ip={i.crsIp}&Msg=crossingstatus Update Online:{e.Message}"); return; } } else { try { InsertOnline(model); // Log.Info($"Ip={i.crsIp}&Msg=crossingstatus插入在线状态成功"); } catch (Exception e) { Console.WriteLine($"Ip={i.crsIp}&Msg=crossingstatus Insert Online:{e.Message}"); return; } } } catch (Exception e) { clientSocket.Dispose(); Console.WriteLine($"Ip={i.crsIp}&Msg=Receive Para Convert:{e.Message}"); //UpdateIsOnline(false, i.crsCode); //Console.WriteLine($"Ip={i.crsIp}&Msg=Crossing更新离线状态成功"); var model = GetMDevstatusByCrsCode(i.crsCode); if (IsExist(i.crsCode)) { UpdateOnline(model); //Console.WriteLine($"Ip={i.crsIp}&Msg=crossingstatus更新离线成功"); } else { InsertOnline(model); //Console.WriteLine($"Ip={i.crsIp}&Msg=crossingstatus插入离线状态成功"); } //continue; // parallelLoopStat.Break(); return;//不加return,可能会发生该进程资源未释放。 } } catch (Exception e) { //Console.WriteLine($"Ip={i.crsIp}&Msg={e.Message}"); //UpdateIsOnline(false, i.crsCode); //Console.WriteLine($"Ip={i.crsIp}&Msg=Crossing更新离线状态成功"); Console.Write(e.Message); var model = GetMDevstatusByCrsCode(i.crsCode); if (IsExist(i.crsCode)) { UpdateOnline(model); // Console.WriteLine($"Ip={i.crsIp}&Msg=crossingstatus更新离线成功"); } else { InsertOnline(model); // Console.WriteLine($"Ip={i.crsIp}&Msg=crossingstatus插入离线状态成功"); } // clientSocket.Shutdown(SocketShutdown.Both);//可去除 clientSocket.Dispose(); return;//不加return,可能会发生该进程资源未释放。 } } else { //UpdateIsOnline(false, i.crsCode); // Console.WriteLine($"Ip={i.crsIp}&Msg=Crossing更新离线状态"); try { var model = GetMDevstatusByCrsCode(i.crsCode); if (IsExist(i.crsCode)) { UpdateOnline(model); // Console.WriteLine($"Ip={i.crsIp}&Msg=crossingstatus更新离线状态"); } else { InsertOnline(model); // Console.WriteLine($"Ip={i.crsIp}&Msg=crossingstatus插入离线状态"); } if (IsExistFault(i.crsCode)) { UpdateOfflineFault(i); // Console.WriteLine($"Ip={i.crsIp}&Msg=fault更新离线状态"); } else { InsertOfflineFault(i); // Console.WriteLine($"Ip={i.crsIp}&Msg=fault插入离线状态"); } Console.WriteLine($"Ip={i.crsIp}&Msg=Connect Error"); // clientSocket.Shutdown(SocketShutdown.Both);//可去除 clientSocket.Dispose(); } catch (Exception e) { Console.WriteLine(e.Message); return;//不加return,可能会发生该进程资源未释放。 } } clientSocket.Dispose(); }); }