public static void LoadData() { AiHatredData.LoadData(); AiHarmData.LoadData(); AiDataBlock.LoadData(); AiDamageTypeData.LoadData(); AISpawnDataRepository.LoadData(); }
public static float GetDamageScale(int damageType, int defenceType) { AiDamageTypeData data = s_tblDamageData.Find(ret => ret.m_damageTypeId == damageType); if (data == null) { return(1.0f); } if (defenceType < 0 || defenceType >= DamageTypeCount) { return(1.0f); } return(data.m_damageData[defenceType]); }
public static void LoadData() { s_tblDamageData = new List <AiDamageTypeData>(); SqliteDataReader reader = LocalDatabase.Instance.ReadFullTable("adtype"); DamageTypeCount = reader.FieldCount - 1; //reader.Read(); while (reader.Read()) { AiDamageTypeData damageData = new AiDamageTypeData(); damageData.m_damageData = new float[DamageTypeCount]; damageData.m_damageTypeId = Convert.ToInt32(reader.GetString(0)); damageData.m_damageData[0] = 1.0f; for (int i = 1; i < DamageTypeCount; i++) { damageData.m_damageData[i] = Convert.ToSingle(reader.GetString(i + 1)); } s_tblDamageData.Add(damageData); } }