/// <summary>清理资源</summary> protected override void OnDispose() { if (HaseFailed) { ZeroConnectionPool.Close(ref _socket); } else { ZeroConnectionPool.Free(_socket); } }
/// <summary> /// 重新构造 /// </summary> public void ReBuild() { ZeroConnectionPool.Close(ref _socket); _socket = ZeroConnectionPool.GetSocket2(Station, Name); }