private void nation_selector_SelectedIndexChanged(object sender, EventArgs e) { selected_nation = nation_selector.Text; nf = new NationFactory(); nation = nf.getNation(selected_nation); nation.setBgColor(g); vill = new Village(); disappearingUnnecessaryRb(); }
public void setSavedVill(Village vill) { selected_nation = vill.nation; nf = new NationFactory(); nation = nf.getNation(selected_nation); nation.setBgColor(g); Label_villName.Text = vill.village_name; if (!(vill.trees_drawn is null)) { foreach (Point p in vill.trees_drawn.ToList()) { selected_component = "tree"; drawInPanel(p); } } if (!(vill.houses_drawn is null)) { foreach (Point p in vill.houses_drawn.ToList()) { selected_component = "house"; drawInPanel(p); } } if (!(vill.trees_drawn is null)) { foreach (Point p in vill.rivers_drawn.ToList()) { selected_component = "water_source"; drawInPanel(p); } } disappearingUnnecessaryRb(); }